qzdoom/wadsrc/static/zscript/sounddata.txt
Christoph Oelckers 96777273c4 - scriptified ASoundSequence.
- exported virtual Actor.MarkPrecacheSounds function.
2017-01-14 14:37:29 +01:00

20 lines
429 B
Text

class SeqNode native
{
enum ESeqType
{
PLATFORM,
DOOR,
ENVIRONMENT,
NUMSEQTYPES,
NOTRANS
};
native bool AreModesSameID(int sequence, int type, int mode1);
native bool AreModesSame(Name name, int mode1);
native Name GetSequenceName();
native void AddChoice (int seqnum, int type);
native static Name GetSequenceSlot (int sequence, int type);
native static void MarkPrecacheSounds(int sequence, int type);
}