mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
61cc7dbb29
- fixed parsing of named damage types and pain chances.
115 lines
1.7 KiB
Text
115 lines
1.7 KiB
Text
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// Ettin --------------------------------------------------------------------
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class Ettin : Actor
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{
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Default
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{
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Health 175;
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Radius 25;
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Height 68;
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Mass 175;
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Speed 13;
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Damage 3;
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Painchance 60;
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Monster;
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+FLOORCLIP
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+TELESTOMP
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SeeSound "EttinSight";
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AttackSound "EttinAttack";
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PainSound "EttinPain";
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DeathSound "EttinDeath";
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ActiveSound "EttinActive";
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HowlSound "PuppyBeat";
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Obituary "$OB_ETTIN";
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}
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States
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{
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Spawn:
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ETTN AA 10 A_Look;
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Loop;
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See:
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ETTN ABCD 5 A_Chase;
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Loop;
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Pain:
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ETTN H 7 A_Pain;
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Goto See;
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Melee:
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ETTN EF 6 A_FaceTarget;
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ETTN G 8 A_CustomMeleeAttack(random[EttinAttack](1,8)*2);
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Goto See;
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Death:
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ETTN IJ 4;
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ETTN K 4 A_Scream;
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ETTN L 4 A_NoBlocking;
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ETTN M 4 A_QueueCorpse;
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ETTN NOP 4;
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ETTN Q -1;
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Stop;
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XDeath:
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ETTB A 4;
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ETTB B 4 A_NoBlocking;
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ETTB C 4 A_SpawnItemEx("EttinMace", 0,0,8.5,
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random[DropMace](-128,127) * 0.03125,
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random[DropMace](-128,127) * 0.03125,
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10 + random[DropMace](0,255) * 0.015625, 0, SXF_ABSOLUTEVELOCITY);
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ETTB D 4 A_Scream;
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ETTB E 4 A_QueueCorpse;
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ETTB FGHIJK 4;
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ETTB L -1;
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Stop;
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Ice:
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ETTN R 5 A_FreezeDeath;
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ETTN R 1 A_FreezeDeathChunks;
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Wait;
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}
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}
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// Ettin mace ---------------------------------------------------------------
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class EttinMace : Actor
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{
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Default
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{
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Radius 5;
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Height 5;
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+DROPOFF
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+CORPSE
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+NOTELEPORT
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+FLOORCLIP
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}
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States
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{
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Spawn:
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ETTB MNOP 5;
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Loop;
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Crash:
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ETTB Q 5;
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ETTB R 5 A_QueueCorpse;
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ETTB S -1;
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Stop;
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}
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}
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// Ettin mash ---------------------------------------------------------------
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class EttinMash : Ettin
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{
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Default
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{
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+NOBLOOD
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+NOICEDEATH
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RenderStyle "Translucent";
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Alpha 0.4;
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}
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States
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{
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Death:
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XDeath:
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Ice:
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Stop;
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}
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}
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