qzdoom/src
Christoph Oelckers 1c3153690a - Fixed: Any kill in multiplayer games that could not be credited to a player
didn't count at all - not even toward the global level statistics.
- ...and removed it again. It was not an accident. The only reason the PowerupGiver
  had its own RespawnTics was to account for the pickup flash delay. 
  But that is better handled by checking the flag and adding the additional 30 
  tics in AInventory::Hide because then it affects all items that have one - 
  and only those. The AT_GAME_SET function didn't work anyway because it was
  called after parsing DECORATE.


SVN r253 (trunk)
2006-07-14 08:04:17 +00:00
..
g_doom - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
g_heretic - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
g_hexen - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
g_raven - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
g_shared - Fixed: Any kill in multiplayer games that could not be credited to a player 2006-07-14 08:04:17 +00:00
g_strife - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
oplsynth - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
sdl - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
sound - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
win32 - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - Fixed: G_NewInit destroyed the players' userinfo data. 2006-07-02 21:58:10 +00:00
am_map.cpp - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
am_map.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autostart.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autozend.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
b_bot.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
b_bot.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
b_func.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
b_game.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
b_move.cpp - Fixed: Monsters couldn't hurt other monsters of the same species if they 2006-05-28 14:54:01 +00:00
b_think.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
basicinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
bbannouncer.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.cpp SVN r241 (trunk) 2006-07-09 20:15:38 +00:00
c_bind.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cmds.cpp - Fixed: The calls to DCanvas::Dim in c_console.cpp were missing some type casts. 2006-07-09 21:50:16 +00:00
c_console.cpp - Fixed: The calls to DCanvas::Dim in c_console.cpp were missing some type casts. 2006-07-09 21:50:16 +00:00
c_console.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
c_cvars.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cvars.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_dispatch.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
c_dispatch.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_expr.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
cmdlib.cpp - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
cmdlib.h - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
colormatcher.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
colormatcher.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
configfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
configfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
ct_chat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
d_dehacked.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_dehacked.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_dehackedactions.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_main.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
d_net.cpp - Changed decorate replacement to be opt-in instead of opt-out. This allows for 2006-07-13 03:34:50 +00:00
d_net.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
d_netinf.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_netinfo.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_player.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_protocol.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_protocol.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_textur.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
decallib.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
decorations.cpp - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
dobject.cpp SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
dobjtype.cpp - Fixed: The game would crash after informing you of a duplicate class registration 2006-07-13 02:08:39 +00:00
dobjtype.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
doomdata.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Changed the additive scrollers option into a compatibility flag so that it can 2006-07-11 08:27:05 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.h - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
doomtype.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
dthinker.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
empty.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
f_finale.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
farchive.cpp - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
farchive.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_game.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
g_game.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
g_level.h - Restored the previous level flag values to avoid needlessly breaking some 2006-07-12 03:35:55 +00:00
gameconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gameconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gstrings.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hu_scores.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
hu_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
info.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
info.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
infodefaults.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
infomacros.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
lists.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
m_cheat.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_menu.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
m_menu.h - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
m_misc.cpp - Fixed: The game would crash after informing you of a duplicate class registration 2006-07-13 02:08:39 +00:00
m_misc.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
m_options.cpp - Fixed: The game would crash after informing you of a duplicate class registration 2006-07-13 02:08:39 +00:00
m_png.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_png.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_random.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
m_random.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
Makefile.am Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mscinlines.h - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
mus2midi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mus2midi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
name.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
name.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
namedef.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
nodebuild.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild.h - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_gl.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_utility.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_acs.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
p_acs.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
p_buildmap.cpp SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
p_conversation.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
p_doors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_effect.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_effect.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_enemy.cpp - Changed decorate replacement to be opt-in instead of opt-out. This allows for 2006-07-13 03:34:50 +00:00
p_enemy.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_floor.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_interaction.cpp - Fixed: Any kill in multiplayer games that could not be credited to a player 2006-07-14 08:04:17 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_lnspec.h - Fixed: Bouncing projectiles should not bounce off horizon lines. Now they 2006-06-28 11:14:20 +00:00
p_local.h - Fixed: G_NewInit destroyed the players' userinfo data. 2006-07-02 21:58:10 +00:00
p_map.cpp SVN r246 (trunk) 2006-07-11 11:36:34 +00:00
p_maputl.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_mobj.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
p_pillar.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_plats.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_pspr.cpp SVN r114 (trunk) 2006-05-14 14:30:13 +00:00
p_pspr.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_saveg.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_setup.cpp - Fixed: The sidedef loader could allocate insufficient memory if a map 2006-06-21 15:40:42 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_spec.cpp - Texture animation improvements: 2006-05-18 01:42:50 +00:00
p_spec.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
p_switch.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_teleport.cpp SVN r49 (trunk) 2006-04-16 13:29:50 +00:00
p_terrain.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_terrain.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_things.cpp - Changed decorate replacement to be opt-in instead of opt-out. This allows for 2006-07-13 03:34:50 +00:00
p_tick.cpp - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ. 2006-06-21 11:47:27 +00:00
p_trace.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_user.cpp - Removed the game filter check from addplayerclass. If a player class is added 2006-07-13 10:24:54 +00:00
p_writemap.cpp Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed. 2006-04-12 03:03:58 +00:00
p_xlat.cpp - Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ. 2006-06-21 11:47:27 +00:00
po_man.cpp May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
r_anim.cpp - Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they 2006-05-20 01:34:31 +00:00
r_bsp.cpp - Fixed closed doors between the front sector's floor and ceiling the right way. 2006-07-11 04:48:10 +00:00
r_bsp.h - Fixed: Conversion of c_bind.cpp to FString was incomplete. 2006-05-04 06:14:52 +00:00
r_data.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
r_data.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
r_defs.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
r_draw.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
r_draw.h - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_drawt.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
r_main.h - Added another set of ACS inventory functions which take a tid for the actor 2006-06-18 15:49:00 +00:00
r_plane.cpp - Restored the previous level flag values to avoid needlessly breaking some 2006-07-12 03:35:55 +00:00
r_plane.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_polymost.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Restored the previous level flag values to avoid needlessly breaking some 2006-07-12 03:35:55 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp - Fixed closed doors between the front sector's floor and ceiling the right way. 2006-07-11 04:48:10 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_things.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
r_things.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_advsound.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
s_environment.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
s_sndseq.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
s_sound.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
s_sound.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
sc_man.cpp - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
sc_man.h SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
sc_man_scanner.h - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
sc_man_scanner.re - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_stuff.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
st_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
statnums.h - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
stats.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stats.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
thingdef.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
thingdef.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
thingdef_codeptr.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
thingdef_exp.cpp - Added grubber's thingdef_exp.cpp. I might not use it later, but I can still 2006-06-20 21:21:52 +00:00
thingdef_specials.gperf Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef_specials.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap2.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_font.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
v_font.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_palette.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_palette.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_pfx.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_pfx.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_text.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_text.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_video.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
v_video.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
vectors.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
vectors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
version.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
w_wad.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
w_wad.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
wi_stuff.cpp - Changed music name handling in MAPINFO so that music can be specified by 2006-06-09 08:19:46 +00:00
wi_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
x64inlines.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
zstrformat.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
zstring.cpp SVN r148 (trunk) 2006-05-27 10:27:51 +00:00
zstring.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00