qzdoom/wadsrc/decorate/heretic/hereticammo.txt
Christoph Oelckers 1bd6ac028b - Converted a_doomhealth.cpp to DECORATE.
- Added a PickupMessage property to the internal actor parser, replaced
  most of the virtual PickupMessages with it and placed the code that
  reads the metadata into AInventory::PickupMessage. Now the
  PickupMessage method is truly virtual and I can do:
   Added a Health.LowMessage property to define double message items like
   Doom's medikit in DECORATE.
- Since defining Mana3 as an ammo type and then overriding the TryPickup
  method means that this item defeats all ammo checks in the game it might
  as well be defined as a CustomInventory item. At least this fixes the
  amount given in easy and very hard skills.
- Converted all ammo items to DECORATE.
- Changed internal property setting of ammo types and sister weapons
  to use fuglyname as for DECORATE definitions. This allows to export
  the ammo definitions into DECORATE definitions without doing it for
  the weapons themselves.
- Replaced obituary methods with actor properties.
- Fixed: The secret map check didn't work for maps inside Zips.



SVN r196 (trunk)
2006-06-17 20:29:41 +00:00

230 lines
No EOL
4 KiB
Text

// Wimpy ammo ---------------------------------------------------------------
ACTOR GoldWandAmmo : Ammo 10
{
Game Heretic
SpawnID 11
Inventory.PickupMessage "$TXT_AMMOGOLDWAND1"
Inventory.Amount 10
Inventory.MaxAmount 100
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 200
Inventory.Icon "INAMGLD"
States
{
Spawn:
AMG1 A -1
Stop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR GoldWandHefty : GoldWandAmmo 12
{
Game Heretic
SpawnID 12
Inventory.PickupMessage "$TXT_AMMOGOLDWAND2"
Inventory.Amount 50
States
{
Spawn:
AMG2 ABC 4
Loop
}
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR CrossbowAmmo : Ammo 18
{
Game Heretic
SpawnID 33
Inventory.PickupMessage "$TXT_AMMOCROSSBOW1"
Inventory.Amount 5
Inventory.MaxAmount 50
Ammo.BackpackAmount 5
Ammo.BackpackMaxAmount 100
Inventory.Icon "INAMBOW"
States
{
Spawn:
AMC1 A -1
Stop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR CrossbowHefty : CrossbowAmmo 19
{
Game Heretic
SpawnID 34
Inventory.PickupMessage "$TXT_AMMOCROSSBOW2"
Inventory.Amount 20
States
{
Spawn:
AMC2 ABC 5
Loop
}
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR MaceAmmo : Ammo 13
{
Game Heretic
SpawnID 35
Inventory.PickupMessage "$TXT_AMMOMACE1"
Inventory.Amount 20
Inventory.MaxAmount 150
Ammo.BackpackAmount 20
Ammo.BackpackMaxAmount 300
Inventory.Icon "INAMLOB"
States
{
Spawn:
AMM1 A -1
Stop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR MaceHefty : MaceAmmo 16
{
Game Heretic
SpawnID 36
Inventory.PickupMessage "$TXT_AMMOMACE1"
Inventory.Amount 100
States
{
Spawn:
AMM2 A -1
Stop
}
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR BlasterAmmo : Ammo 54
{
Game Heretic
SpawnID 37
Inventory.PickupMessage "$TXT_AMMOBLASTER1"
Inventory.Amount 10
Inventory.MaxAmount 200
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 400
Inventory.Icon "INAMBST"
States
{
Spawn:
AMB1 ABC 4
Loop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR BlasterHefty : BlasterAmmo 55
{
Game Heretic
SpawnID 38
Inventory.PickupMessage "$TXT_AMMOBLASTER2"
Inventory.Amount 25
States
{
Spawn:
AMB2 ABC 4
Loop
}
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR SkullRodAmmo : Ammo 20
{
Game Heretic
SpawnID 158
Inventory.PickupMessage "$TXT_AMMOSKULLROD1"
Inventory.Amount 20
Inventory.MaxAmount 200
Ammo.BackpackAmount 20
Ammo.BackpackMaxAmount 400
Inventory.Icon "INAMRAM"
States
{
Spawn:
AMS1 AB 5
Loop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR SkullRodHefty : SkullRodAmmo 21
{
Game Heretic
SpawnID 159
Inventory.PickupMessage "$TXT_AMMOSKULLROD2"
Inventory.Amount 100
States
{
Spawn:
AMS2 AB 5
Loop
}
}
// Wimpy ammo ---------------------------------------------------------------
ACTOR PhoenixRodAmmo : Ammo 22
{
Game Heretic
SpawnID 161
Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1"
Inventory.Amount 1
Inventory.MaxAmount 20
Ammo.BackpackAmount 1
Ammo.BackpackMaxAmount 40
Inventory.Icon "INAMPNX"
States
{
Spawn:
AMP1 ABC 4
Loop
}
}
// Hefty ammo ---------------------------------------------------------------
ACTOR PhoenixRodHefty : PhoenixRodAmmo 23
{
Game Heretic
SpawnID 162
Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2"
Inventory.Amount 10
States
{
Spawn:
AMP2 ABC 4
Loop
}
}
// --- Bag of holding -------------------------------------------------------
ACTOR BagOfHolding : Backpack 8
{
Game Heretic
SpawnID 136
Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING"
+COUNTITEM
+FLOATBOB
States
{
Spawn:
BAGH A -1
Stop
}
}