mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-16 09:21:51 +00:00
912f8666d7
- Fixed: The FMOD stream player must specify whether it wants to play the sound looped or not when playback is started, not when the stream is created. - Fixed: A_Saw didn't use the puff's damage type. - Fixed: The AxeBlood's death state was using the wrong sprite frame. - Fixed: The Mancubus had an attack sound defined even though it shouldn't. SVN r565 (trunk)
67 lines
No EOL
805 B
Text
67 lines
No EOL
805 B
Text
|
|
// Blood sprite ------------------------------------------------------------
|
|
|
|
ACTOR Blood
|
|
{
|
|
SpawnID 130
|
|
Mass 5
|
|
+NOBLOCKMAP
|
|
+NOTELEPORT
|
|
States
|
|
{
|
|
Spawn:
|
|
BLUD CBA 8
|
|
Stop
|
|
Spray:
|
|
SPRY ABCDEF 3
|
|
SPRY G 2
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Blood splatter -----------------------------------------------------------
|
|
|
|
ACTOR BloodSplatter
|
|
{
|
|
Radius 2
|
|
Height 4
|
|
+NOBLOCKMAP
|
|
+MISSILE
|
|
+DROPOFF
|
|
+NOTELEPORT
|
|
+CANNOTPUSH
|
|
Mass 5
|
|
States
|
|
{
|
|
Spawn:
|
|
BLUD CBA 8
|
|
Stop
|
|
Death:
|
|
BLUD A 6
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Axe Blood ----------------------------------------------------------------
|
|
|
|
ACTOR AxeBlood
|
|
{
|
|
Radius 2
|
|
Height 4
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+DROPOFF
|
|
+NOTELEPORT
|
|
+CANNOTPUSH
|
|
Mass 5
|
|
States
|
|
{
|
|
Spawn:
|
|
FAXE FGHIJ 3
|
|
Death:
|
|
FAXE K 3
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|