mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
371712c53a
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
130 lines
1.8 KiB
Text
130 lines
1.8 KiB
Text
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// Teleport Other Artifact --------------------------------------------------
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class ArtiTeleportOther : Inventory native
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{
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Default
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{
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+COUNTITEM
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+FLOATBOB
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+INVENTORY.INVBAR
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+INVENTORY.FANCYPICKUPSOUND
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Inventory.PickupFlash "PickupFlash";
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Inventory.DefMaxAmount;
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Inventory.Icon "ARTITELO";
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$TXT_ARTITELEPORTOTHER";
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Tag "$TAG_ARTITELEPORTOTHER";
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}
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States
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{
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Spawn:
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TELO ABCD 5;
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Loop;
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}
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}
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// Teleport Other FX --------------------------------------------------------
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class TelOtherFX1 : Actor native
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{
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Default
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{
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Damage 10001;
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Projectile;
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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+BLOODLESSIMPACT
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Radius 16;
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Height 16;
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Speed 20;
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}
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native void A_TeloSpawnA();
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native void A_TeloSpawnB();
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native void A_TeloSpawnC();
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native void A_TeloSpawnD();
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native void A_CheckTeleRing ();
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States
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{
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Spawn:
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TRNG E 5 Bright;
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TRNG D 4 Bright;
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TRNG C 3 Bright A_TeloSpawnC;
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TRNG B 3 Bright A_TeloSpawnB;
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TRNG A 3 Bright A_TeloSpawnA;
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TRNG B 3 Bright A_TeloSpawnB;
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TRNG C 3 Bright A_TeloSpawnC;
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TRNG D 3 Bright A_TeloSpawnD;
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Goto Spawn+2;
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Death:
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TRNG E 3 Bright;
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Stop;
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}
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}
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class TelOtherFX2 : TelOtherFX1
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{
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Default
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{
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Speed 16;
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}
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States
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{
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Spawn:
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TRNG BCDCB 4 Bright;
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TRNG A 4 Bright A_CheckTeleRing;
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Loop;
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}
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}
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class TelOtherFX3 : TelOtherFX1
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{
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Default
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{
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Speed 16;
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}
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States
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{
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Spawn:
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TRNG CDCBA 4 Bright;
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TRNG B 4 Bright A_CheckTeleRing;
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Loop;
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}
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}
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class TelOtherFX4 : TelOtherFX1
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{
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Default
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{
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Speed 16;
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}
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States
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{
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Spawn:
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TRNG DCBAB 4 Bright;
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TRNG C 4 Bright A_CheckTeleRing;
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Loop;
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}
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}
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class TelOtherFX5 : TelOtherFX1
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{
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Default
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{
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Speed 16;
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}
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States
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{
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Spawn:
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TRNG CBABC 4 Bright;
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TRNG D 4 Bright A_CheckTeleRing;
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Loop;
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}
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}
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