.. |
drawers
|
- add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded
|
2018-07-28 04:57:23 +02:00 |
line
|
- enable model rendering in the software renderer
|
2018-06-09 12:29:33 +02:00 |
plane
|
- enable model rendering in the software renderer
|
2018-06-09 12:29:33 +02:00 |
scene
|
- add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded
|
2018-07-28 04:57:23 +02:00 |
segments
|
- fix translucent walls when r_models is enabled
|
2018-05-06 02:54:03 +02:00 |
things
|
Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights.
|
2018-06-26 08:23:07 +02:00 |
viewport
|
- draw models in mirrors and portals at the right location in the software renderer
|
2018-06-05 19:36:57 +02:00 |
r_all.cpp
|
- moved more code from DCanvas to DFrameBuffer.
|
2018-03-27 10:34:21 +02:00 |
r_memory.cpp
|
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
|
2017-04-17 12:27:19 +02:00 |
r_memory.h
|
- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
|
2017-04-17 12:27:19 +02:00 |
r_renderthread.cpp
|
- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
|
2018-03-18 21:33:44 +01:00 |
r_renderthread.h
|
- enable model rendering in the software renderer
|
2018-06-09 12:29:33 +02:00 |
r_swcolormaps.cpp
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
r_swcolormaps.h
|
- Fix testcolor and testfade in the software renderer
|
2017-05-28 23:57:09 +02:00 |
r_swrenderer.cpp
|
- change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO
|
2018-07-20 05:48:15 +02:00 |
r_swrenderer.h
|
- change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO
|
2018-07-20 05:48:15 +02:00 |
r_swscene.cpp
|
- add post processing support to the software renderer and softpoly
|
2018-08-04 14:58:55 +02:00 |
r_swscene.h
|
- change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO
|
2018-07-20 05:48:15 +02:00 |