qzdoom/wadsrc/static/zscript
Christoph Oelckers 4df2a221a8 - fixed: The special called by the InterpolationSpecial actor must have no activator.
This required splitting A_CallSpecial into a direct wrapper around P_ExecuteSpecial and implementing itself as a script function calling ExecuteSpecial so that this special case can use a version of the function that can be used without an activator.
2017-02-15 22:49:13 +01:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - fixed error in vertical velocity calculation for A_SkullAttack. 2017-01-21 19:56:54 +01:00
heretic - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all. 2017-01-08 19:07:26 +01:00
hexen - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
inventory - fixed: PowerProtection clamped its damage minimum to 1, but should do it to 0. 2017-02-15 21:20:11 +01:00
menu - renamed the internal InpuEvent to deconflict from the version in the event system. 2017-02-14 19:32:44 +01:00
raven - scriptified a large part of the weapon code. 2017-01-19 17:40:34 +01:00
shared - fixed: The special called by the InterpolationSpecial actor must have no activator. 2017-02-15 22:49:13 +01:00
strife - fixed stringtable access in menus. 2017-02-12 14:28:38 +01:00
actor.txt - fixed: The special called by the InterpolationSpecial actor must have no activator. 2017-02-15 22:49:13 +01:00
actor_checks.txt - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here. 2017-01-17 17:34:39 +01:00
base.txt - fixed: The special called by the InterpolationSpecial actor must have no activator. 2017-02-15 22:49:13 +01:00
compatibility.txt - streamlined font handling for scripts a bit. 2017-02-05 13:14:22 +01:00
constants.txt - fixed: The code to play the mage lightning's attack sound was converted wrong, because it used the same structure as looping sounds normally so, but doesn't actually loop. 2017-02-14 22:51:53 +01:00
dynarrays.txt some groundwork for the implementation of dynamic arrays 2017-01-11 00:57:31 +01:00
events.txt Added non-playsim console-called event 2017-02-06 15:52:20 +02:00
mapdata.txt - exported GetUDMF methods to scripting. 2017-02-15 01:03:47 +01:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00