qzdoom/src/g_shared
Christoph Oelckers 17a2666bd4 - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed.
Now all actors have the same metaclass and therefore it will always be the same size which will finally allow some needed changes to the type system which couldn't be done because it was occasionally necessary to replace tentatively created classes due to size mismatches.
2017-02-08 19:42:24 +01:00
..
a_action.cpp - fixed issues with uninitialized RNGs and bad assumptions about corpse pointers always being fully initialized when being destroyed. 2017-01-27 12:02:47 +01:00
a_decals.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
a_flashfader.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
a_lightning.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
a_morph.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
a_quake.cpp - added a 'local' parameter to the A_Log family. 2017-01-13 11:48:05 +01:00
a_sharedglobal.h - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
a_specialspot.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
a_specialspot.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
hudmessages.cpp - did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM. 2017-02-04 13:11:12 +01:00
shared_hud.cpp - moved the scalar class properties of PClassInventory into AInventory. 2017-02-08 16:57:48 +01:00