mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
40e7fa5be2
- fixed: String constants were not processed by the compiler backend. - added an explicit name cast for class types.
214 lines
3 KiB
Text
214 lines
3 KiB
Text
|
|
// Default class for unregistered doomednums -------------------------------
|
|
|
|
class Unknown : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 32;
|
|
Height 56;
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
+DONTSPLASH
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
UNKN A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Route node for monster patrols -------------------------------------------
|
|
|
|
class PatrolPoint : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 8;
|
|
Mass 10;
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
+DONTSPLASH
|
|
RenderStyle "None";
|
|
}
|
|
}
|
|
|
|
// A special to execute when a monster reaches a matching patrol point ------
|
|
|
|
class PatrolSpecial : Actor
|
|
{
|
|
Default
|
|
{
|
|
Radius 8;
|
|
Height 8;
|
|
Mass 10;
|
|
+NOGRAVITY
|
|
+NOBLOCKMAP
|
|
+DONTSPLASH
|
|
RenderStyle "None";
|
|
}
|
|
}
|
|
|
|
// Map spot ----------------------------------------------------------------
|
|
|
|
class MapSpot : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOSECTOR
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
RenderStyle "None";
|
|
CameraHeight 0;
|
|
}
|
|
}
|
|
|
|
// same with different editor number for Legacy maps -----------------------
|
|
|
|
class FS_Mapspot : Mapspot
|
|
{
|
|
}
|
|
|
|
// Map spot with gravity ---------------------------------------------------
|
|
|
|
class MapSpotGravity : MapSpot
|
|
{
|
|
Default
|
|
{
|
|
-NOBLOCKMAP
|
|
-NOSECTOR
|
|
-NOGRAVITY
|
|
}
|
|
}
|
|
|
|
// Point Pushers -----------------------------------------------------------
|
|
|
|
class PointPusher : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+INVISIBLE
|
|
+NOCLIP
|
|
}
|
|
}
|
|
|
|
class PointPuller : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+INVISIBLE
|
|
+NOCLIP
|
|
}
|
|
}
|
|
|
|
// Bloody gibs -------------------------------------------------------------
|
|
|
|
class RealGibs : Actor
|
|
{
|
|
Default
|
|
{
|
|
+DROPOFF
|
|
+CORPSE
|
|
+NOTELEPORT
|
|
+DONTGIB
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
goto GenericCrush;
|
|
}
|
|
}
|
|
|
|
// Gibs that can be placed on a map. ---------------------------------------
|
|
//
|
|
// These need to be a separate class from the above, in case someone uses
|
|
// a deh patch to change the gibs, since ZDoom actually creates a gib class
|
|
// for actors that get crushed instead of changing their state as Doom did.
|
|
|
|
class Gibs : RealGibs
|
|
{
|
|
Default
|
|
{
|
|
ClearFlags;
|
|
}
|
|
}
|
|
|
|
// Needed for loading Build maps -------------------------------------------
|
|
|
|
class CustomSprite : Actor native
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// SwitchableDecoration: Activate and Deactivate change state --------------
|
|
|
|
class SwitchableDecoration : Actor
|
|
{
|
|
override void Activate (Actor activator)
|
|
{
|
|
SetStateLabel("Active");
|
|
}
|
|
|
|
override void Deactivate (Actor activator)
|
|
{
|
|
SetStateLabel("Inactive");
|
|
}
|
|
|
|
}
|
|
|
|
class SwitchingDecoration : SwitchableDecoration
|
|
{
|
|
override void Deactivate (Actor activator)
|
|
{
|
|
}
|
|
}
|
|
|
|
// Sector flag setter ------------------------------------------------------
|
|
|
|
class SectorFlagSetter : Actor
|
|
{
|
|
Default
|
|
{
|
|
+NOBLOCKMAP
|
|
+NOGRAVITY
|
|
+DONTSPLASH
|
|
RenderStyle "None";
|
|
}
|
|
|
|
override void BeginPlay ()
|
|
{
|
|
Super.BeginPlay ();
|
|
CurSector.Flags |= args[0];
|
|
}
|
|
}
|
|
|
|
// Marker for sounds : Actor -------------------------------------------------------
|
|
|
|
class SpeakerIcon : Unknown
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
SPKR A -1 BRIGHT;
|
|
Stop;
|
|
}
|
|
Default
|
|
{
|
|
Scale 0.125;
|
|
}
|
|
}
|