qzdoom/wadsrc/zdoom.lst

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# The big list of all things zdoom.wad.
@zdoom.wad
invgemr2 invgemr2.lmp
invgemr1 invgemr1.lmp
invgeml2 invgeml2.lmp
invgeml1 invgeml1.lmp
artibox artibox.png
selectbo selectbo.png
fiteface fiteface.lmp
mageface mageface.lmp
clerface clerface.lmp
hamoback hamoback.png
======== # Decals
decaldef decals/decaldef.txt
--------
blast1 decals/blast1.png
cbalscr1 decals/cbalscr1.png
cbalscr2 decals/cbalscr2.png
bal7scr1 decals/bal7scr1.png
bal7scr2 decals/bal7scr2.png
bfglite1 decals/bfglite1.png
bfglite2 decals/bfglite2.png
bfgscrc1 decals/bfgscrc1.png
bfgscrc2 decals/bfgscrc2.png
plasma1 decals/plasma1.png
plasma2 decals/plasma2.png
scorch1 decals/scorch1.png
bsplat1 decals/bsplat1.png
bsplat2 decals/bsplat2.png
bsplat3 decals/bsplat3.png
bsplat4 decals/bsplat4.png
bsplat5 decals/bsplat5.png
bsplat6 decals/bsplat6.png
bsplat7 decals/bsplat7.png
bsmear1 decals/bsmear1.png
bsmear2 decals/bsmear2.png
chip1 decals/chip1.png
chip2 decals/chip2.png
chip3 decals/chip3.png
chip4 decals/chip4.png
chip5 decals/chip5.png
cbowmark decals/cbowmark.png
========
# Definition lumps
animdefs animdefs.txt
terrain terrain.txt
========
# Support lumps
dehsupp dehsupp.lmp
doomx xlat/doom.x
hereticx xlat/heretic.x
strifex xlat/strife.x
animated animated.lmp
spaldoom spaldoom.lmp
spalhtic spalhtic.lmp
========
# Language lumps
language languages/english-us.txt
language languages/french.txt
language languages/italian.txt
========
x11r6rgb x11r6rgb.txt
stkeys6 stkeys6.lmp
stkeys7 stkeys7.lmp
stkeys8 stkeys8.lmp
dbigfont dbigfont.lmp # The big Doom font
sbigfont sbigfont.lmp # The big Strife font
confont confont.lmp
fonta60 fonta60.lmp
fonta61 fonta61.lmp
fonta62 fonta62.lmp
fonta63 fonta63.lmp
fonta164 fonta164.lmp
fonta165 fonta165.lmp
fonta182 fonta182.lmp
fonta188 fonta188.lmp
fonta191 fonta191.lmp
stcfn223 stcfn223.lmp
stcfn220 stcfn220.lmp
stcfn214 stcfn214.lmp
stcfn197 stcfn197.lmp
stcfn196 stcfn196.lmp
stpbany stpbany.lmp
stfbany stfbany.lmp
========
# Crosshairs
xhairs1 xhairs1.imgz
xhairs2 xhairs2.imgz
xhairs3 xhairs3.imgz
xhairs4 xhairs4.imgz
xhairs5 xhairs5.imgz
xhairs6 xhairs6.imgz
xhairs7 xhairs7.imgz
xhairb1 xhairb1.imgz
xhairb2 xhairb2.png
xhairb3 xhairb3.imgz
xhairb4 xhairb4.imgz
xhairb5 xhairb5.imgz
xhairb6 xhairb6.imgz
xhairb7 xhairb7.imgz
S_START # Now some sprites
tnt1a0 tnt1a0.png
unkna0 unkna0.png
tlgla0 tlgl.png
tlglb0 tlgl.png
tlglc0 tlgl.png
tlgld0 tlgl.png
tlgle0 tlgl.png
iceca0 iceca0.png
icecb0 icecb0.png
icecc0 icecc0.png
icecd0 icecd0.png
S_END
# The patch substituted when a corrupt patch is detected
-badpatc badpatch.lmp
# The texture substituted when an unknown texture is encountered
TX_START
-noflat- noflat.png
TX_END
========
# Sounds
sndinfo sndinfo.txt
sndseq sndseq.txt
sndeax sndeax.txt
--------
icedth1 icedeath.flac
icebrk1a icebreak.flac
dsquake quake.flac
dsempty dsempty.lmp
dssecret secret.flac
spark1 spark1.flac
spark2 spark2.flac
spark3 spark3.flac
railgf1 railgunfire.flac
========
# Mapinfos
d1info mapinfo/doom1.txt
d2info mapinfo/doom2.txt
plutinfo mapinfo/plutonia.txt
tntinfo mapinfo/tnt.txt
herinfo mapinfo/heretic.txt
hexninfo mapinfo/hexen.txt
strfinfo mapinfo/strife.txt
========
# Strife's helper script
A_START
strfhelp strfhelp.o
A_END