qzdoom/src/gl
2016-05-02 10:46:44 -05:00
..
compatibility - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
data - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
dynlights - reinstated some texturing-based dynamic light code. Not active yet and not tested yet. 2016-04-28 00:58:44 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - add menu patching for GL 2.x mode. 2016-05-01 13:09:13 +02:00
renderer Merge branch 'gz2x' of https://github.com/alexey-lysiuk/gzdoom 2016-04-30 17:09:57 +02:00
scene - Fixed: Roll must orient the rotation based on pitch, not the other way around. 2016-05-02 10:46:44 -05:00
shaders - only bind the uniform buffer if it is actually going to be used. No need to check if we are use a shader storage buffer. 2016-05-01 12:01:44 +02:00
stereo3d - fixed conditions for menu patching. 2016-05-01 17:43:30 +02:00
system - add menu patching for GL 2.x mode. 2016-05-01 13:09:13 +02:00
textures - made adjustments to floating point bounding boxes for nodes and changes to the WarpBuffer function. 2016-05-01 11:56:45 +02:00
unused - floatified more of gl_wall.cpp. 2016-04-07 23:19:37 +02:00
utility - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00