qzdoom/src/hwrenderer/scene
Christoph Oelckers 1656bbf9ec - route the BlurScene call in the menu through DFrameBuffer.
Game code should never ever call the renderer directly. This must be done through the video interface so that it can also work with other framebuffers later.
2018-05-18 00:22:57 +02:00
..
hw_clipper.cpp - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_clipper.h - moved gl_clipper and gl_fakeflat to the hwrenderer folder because both files do not contain anything API specific. 2018-04-23 22:18:13 +02:00
hw_decal.cpp - changed GLDecal to work without a pointer to the generating GLWall. 2018-05-03 21:42:34 +02:00
hw_drawinfo.h - weapon drawing code refactor complete. 2018-05-04 23:11:37 +02:00
hw_drawlist.cpp - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawlist.h - GLDrawList moved to hwrenderer/. 2018-04-29 12:56:06 +02:00
hw_drawstructs.h - moved a bit more of the wall setup to the API independent side. 2018-05-03 22:14:25 +02:00
hw_fakeflat.cpp - renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags. 2018-05-01 11:29:29 +02:00
hw_fakeflat.h - some Transfer_Heights related optimizations. 2018-05-01 09:02:24 +02:00
hw_flats.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
hw_portal.h - moved the files 2018-04-27 00:28:30 +02:00
hw_renderhacks.cpp - hw_sprites extracted 2018-04-29 00:09:44 +02:00
hw_sky.cpp - moved gl_sky.cpp 2018-04-28 00:22:25 +02:00
hw_skydome.cpp - route the BlurScene call in the menu through DFrameBuffer. 2018-05-18 00:22:57 +02:00
hw_skydome.h - split off the data generation parts of gl_skydome.cpp 2018-04-28 00:50:42 +02:00
hw_spritelight.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
hw_sprites.cpp - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
hw_walls.cpp - moved the vertex and light data generation back to the render pass for modern OpenGL with persistently mapped buffers. 2018-05-05 23:32:55 +02:00
hw_walls_vertex.cpp - fixed missing geometry with render precision set to quality 2018-05-03 21:10:05 +02:00
hw_weapon.cpp - fixed alpha of weapon sprite. 2018-05-12 18:45:12 +02:00
hw_weapon.h - weapon drawing code refactor complete. 2018-05-04 23:11:37 +02:00