qzdoom/src/r_data
Randy Heit 2f3ea885c5 - Fixed: The identity translation for players should not be remapped through GPalette.Remap[].
The graphics are already mapped through this, so we don't need to do it again when translating.
  Moreover, if there was no duplicate of color 0, but there was a different color with a 
  duplicate, this means we end up drawing players with the duplicated color wherever it should
  be color 0. (Standard translations already had this right.)

SVN r3417 (trunk)
2012-03-10 00:26:42 +00:00
..
colormaps.cpp - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
colormaps.h - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines. 2011-07-07 15:37:47 +00:00
r_interpolate.cpp - removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured. 2011-07-15 13:26:36 +00:00
r_interpolate.h
r_translate.cpp - Fixed: The identity translation for players should not be remapped through GPalette.Remap[]. 2012-03-10 00:26:42 +00:00
r_translate.h
renderstyle.cpp
renderstyle.h
sprites.cpp - separated sprite and skin maintenance code from r_things.cpp into a separate file. 2011-07-06 10:24:40 +00:00
sprites.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00
voxels.cpp - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4) 2011-09-14 23:24:32 +00:00
voxels.h - fixed some leftover references to the software renderer. 2011-07-07 19:53:42 +00:00