qzdoom/wadsrc/static/mapinfo/tnt.txt
Randy Heit fb50df2c63 About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.

- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
  FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
  This is so that I can use a series of mysnprintf() calls and advance the
  pointer for each one. Once the pointer goes beyond the end of the buffer,
  the count will go negative, but since it's an unsigned type it will be
  seen as excessively huge instead. This should not be a problem, as there's
  no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
  buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
  FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
  name when given a Hexen map number. This was fine with the old scanner
  code, but only a happy coincidence prevents it from crashing with the new
  code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
  binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
  is probably broken until I get around to booting into Linux again. Niceties
  provided over the existing Makefiles they're replacing:
  * All command-line builds can use the same build system, rather than having
    a separate one for MinGW and another for Linux.
  * Microsoft's NMake tool is supported as a target.
  * Progress meters.
  * Parallel makes work from a fresh checkout without needing to be primed
    first with a single-threaded make.
  * Porting to other architectures should be simplified, whenever that day
    comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
  itself instead of generating an external makefile to do it, since I couldn't
  figure out how to generate a makefile with an external tool and include it
  with a CMake-generated makefile. Where makewad used a master list of files
  to generate the package file, zipdir just zips the entire contents of one or
  more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
  formatting can be entirely independant of the CRT.

SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00

365 lines
5.3 KiB
Text

// MAPINFO for TNT. Exactly the same as Doom 2, except it
// has different map names and cluster messages.
clearepisodes
episode map01
name "TNT: Evilution"
key t
map MAP01 lookup THUSTR_1
titlepatch CWILV00
next MAP02
secretnext MAP02
sky1 SKY1 0
cluster 5
par 30
sucktime 1
music D_RUNNIN
map MAP02 lookup THUSTR_2
titlepatch CWILV01
next MAP03
secretnext MAP03
sky1 SKY1 0
cluster 5
par 90
sucktime 1
music D_STALKS
map MAP03 lookup THUSTR_3
titlepatch CWILV02
next MAP04
secretnext MAP04
sky1 SKY1 0
cluster 5
par 120
sucktime 1
music D_COUNTD
map MAP04 lookup THUSTR_4
titlepatch CWILV03
next MAP05
secretnext MAP05
sky1 SKY1 0
cluster 5
par 120
sucktime 1
music D_BETWEE
map MAP05 lookup THUSTR_5
titlepatch CWILV04
next MAP06
secretnext MAP06
sky1 SKY1 0
cluster 5
par 90
sucktime 1
music D_DOOM
map MAP06 lookup THUSTR_6
titlepatch CWILV05
next MAP07
secretnext MAP07
sky1 SKY1 0
cluster 5
par 150
sucktime 1
music D_THE_DA
map MAP07 lookup THUSTR_7
titlepatch CWILV06
next MAP08
secretnext MAP08
sky1 SKY1 0
cluster 6
par 120
sucktime 1
map07special
music D_SHAWN
map MAP08 lookup THUSTR_8
titlepatch CWILV07
next MAP09
secretnext MAP09
sky1 SKY1 0
cluster 6
par 120
sucktime 1
music D_DDTBLU
map MAP09 lookup THUSTR_9
titlepatch CWILV08
next MAP10
secretnext MAP10
sky1 SKY1 0
cluster 6
par 270
sucktime 1
music D_IN_CIT
map MAP10 lookup THUSTR_10
titlepatch CWILV09
next MAP11
secretnext MAP11
sky1 SKY1 0
cluster 6
par 90
sucktime 1
music D_DEAD
map MAP11 lookup THUSTR_11
titlepatch CWILV10
next MAP12
secretnext MAP12
sky1 SKY1 0
cluster 6
par 210
sucktime 1
music D_STLKS2
map MAP12 lookup THUSTR_12
titlepatch CWILV11
next MAP13
secretnext MAP13
sky1 SKY2 0
cluster 7
par 150
sucktime 1
music D_THEDA2
map MAP13 lookup THUSTR_13
titlepatch CWILV12
next MAP14
secretnext MAP14
sky1 SKY2 0
cluster 7
par 150
sucktime 1
music D_DOOM2
map MAP14 lookup THUSTR_14
titlepatch CWILV13
next MAP15
secretnext MAP15
sky1 SKY2 0
cluster 7
par 150
sucktime 1
music D_DDTBL2
map MAP15 lookup THUSTR_15
titlepatch CWILV14
next MAP16
secretnext MAP31
sky1 SKY2 0
cluster 7
par 210
sucktime 1
music D_RUNNI2
map MAP16 lookup THUSTR_16
titlepatch CWILV15
next MAP17
secretnext MAP17
sky1 SKY2 0
cluster 7
par 150
sucktime 1
music D_DEAD2
map MAP17 lookup THUSTR_17
titlepatch CWILV16
next MAP18
secretnext MAP18
sky1 SKY2 0
cluster 7
par 420
sucktime 1
music D_STLKS3
map MAP18 lookup THUSTR_18
titlepatch CWILV17
next MAP19
secretnext MAP19
sky1 SKY2 0
cluster 7
par 150
sucktime 1
music D_ROMERO
map MAP19 lookup THUSTR_19
titlepatch CWILV18
next MAP20
secretnext MAP20
sky1 SKY2 0
cluster 7
par 210
sucktime 1
music D_SHAWN2
map MAP20 lookup THUSTR_20
titlepatch CWILV19
next MAP21
secretnext MAP21
sky1 SKY2 0
cluster 7
par 150
sucktime 1
music D_MESSAG
map MAP21 lookup THUSTR_21
titlepatch CWILV20
next MAP22
secretnext MAP22
sky1 SKY3 0
cluster 8
par 240
sucktime 1
music D_COUNT2
map MAP22 lookup THUSTR_22
titlepatch CWILV21
next MAP23
secretnext MAP23
sky1 SKY3 0
cluster 8
par 150
sucktime 1
music D_DDTBL3
map MAP23 lookup THUSTR_23
titlepatch CWILV22
next MAP24
secretnext MAP24
sky1 SKY3 0
cluster 8
par 180
sucktime 1
music D_AMPIE
map MAP24 lookup THUSTR_24
titlepatch CWILV23
next MAP25
secretnext MAP25
sky1 SKY3 0
cluster 8
par 150
sucktime 1
music D_THEDA3
map MAP25 lookup THUSTR_25
titlepatch CWILV24
next MAP26
secretnext MAP26
sky1 SKY3 0
cluster 8
par 150
sucktime 1
music D_ADRIAN
map MAP26 lookup THUSTR_26
titlepatch CWILV25
next MAP27
secretnext MAP27
sky1 SKY3 0
cluster 8
par 300
sucktime 1
music D_MESSG2
map MAP27 lookup THUSTR_27
titlepatch CWILV26
next MAP28
secretnext MAP28
sky1 SKY3 0
cluster 8
par 330
sucktime 1
music D_ROMER2
map MAP28 lookup THUSTR_28
titlepatch CWILV27
next MAP29
secretnext MAP29
sky1 SKY3 0
cluster 8
par 420
sucktime 1
music D_TENSE
map MAP29 lookup THUSTR_29
titlepatch CWILV28
next MAP30
secretnext MAP30
sky1 SKY3 0
cluster 8
par 300
sucktime 1
music D_SHAWN3
map MAP30 lookup THUSTR_30
titlepatch CWILV29
next EndGameC
secretnext EndGameC
sky1 SKY3 0
cluster 8
par 180
sucktime 1
allowmonstertelefrags
music D_OPENIN
map MAP31 lookup THUSTR_31
titlepatch CWILV30
next MAP16
secretnext MAP32
sky1 SKY3 0
cluster 9
par 120
sucktime 1
music D_EVIL
map MAP32 lookup THUSTR_32
titlepatch CWILV31
next MAP16
secretnext MAP16
sky1 SKY3 0
cluster 10
par 30
sucktime 1
music D_ULTIMA
// DOOM II first cluster (up thru level 6)
clusterdef 5
flat SLIME16
music D_READ_M
exittext lookup T1TEXT
// DOOM II second cluster (up thru level 11)
clusterdef 6
flat RROCK14
music D_READ_M
exittext lookup T2TEXT
// DOOM II third cluster (up thru level 20)
clusterdef 7
flat RROCK07
music D_READ_M
exittext lookup T3TEXT
// DOOM II fourth cluster (up thru level 30)
clusterdef 8
flat RROCK17
music D_READ_M
exittext lookup T4TEXT
// DOOM II fifth cluster (level 31)
clusterdef 9
flat RROCK13
music D_READ_M
entertext lookup T5TEXT
// DOOM II sixth cluster (level 32)
clusterdef 10
flat RROCK19
music D_READ_M
entertext lookup T6TEXT