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gl_bsp.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
gl_clipper.cpp
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_clipper.h
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- reverted the counter for the vertex angle cache to a simple incrementing global variable.
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2017-03-20 01:21:33 +01:00 |
gl_decal.cpp
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- moved the hires replacement and upscaling code out of the GL classes into FTexture.
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2018-04-01 10:41:04 +02:00 |
gl_drawinfo.cpp
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- moved contents of gl_templates.h to files outside of gl/
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2018-04-01 11:59:12 +02:00 |
gl_drawinfo.h
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- moved gl_fixedcolormap into GLSceneDrawer.
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2017-03-12 21:57:39 +01:00 |
gl_fakeflat.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
gl_flats.cpp
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- moved contents of gl_templates.h to files outside of gl/
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2018-04-01 11:59:12 +02:00 |
gl_portal.cpp
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- moved contents of gl_templates.h to files outside of gl/
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2018-04-01 11:59:12 +02:00 |
gl_portal.h
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- moved contents of gl_templates.h to files outside of gl/
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2018-04-01 11:59:12 +02:00 |
gl_renderhacks.cpp
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- moved contents of gl_templates.h to files outside of gl/
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2018-04-01 11:59:12 +02:00 |
gl_scene.cpp
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- moved contents of gl_templates.h to files outside of gl/
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2018-04-01 11:59:12 +02:00 |
gl_scenedrawer.h
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- Add per-pixel model light to the OpenGL 3.3 render path
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2018-03-01 01:27:12 +01:00 |
gl_sky.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
gl_skydome.cpp
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- moved the hires replacement and upscaling code out of the GL classes into FTexture.
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2018-04-01 10:41:04 +02:00 |
gl_sprite.cpp
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- fixed: A sprite having a picnum was not animating its image in the hardware renderer.
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2018-03-25 22:01:18 +02:00 |
gl_spritelight.cpp
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- Add per-pixel model light to the OpenGL 3.3 render path
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2018-03-01 01:27:12 +01:00 |
gl_vertex.cpp
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- moved contents of gl_templates.h to files outside of gl/
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2018-04-01 11:59:12 +02:00 |
gl_wall.h
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- Add per-pixel model light to the OpenGL 3.3 render path
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2018-03-01 01:27:12 +01:00 |
gl_walls.cpp
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- moved contents of gl_templates.h to files outside of gl/
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2018-04-01 11:59:12 +02:00 |
gl_walls_draw.cpp
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- moved contents of gl_templates.h to files outside of gl/
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2018-04-01 11:59:12 +02:00 |
gl_weapon.cpp
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- Add per-pixel model light to the OpenGL 3.3 render path
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2018-03-01 01:27:12 +01:00 |