mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-12 13:42:53 +00:00
164 lines
4 KiB
Text
164 lines
4 KiB
Text
// The player ---------------------------------------------------------------
|
|
|
|
class StrifePlayer : PlayerPawn
|
|
{
|
|
Default
|
|
{
|
|
Health 100;
|
|
Radius 18;
|
|
Height 56;
|
|
Mass 100;
|
|
PainChance 255;
|
|
Speed 1;
|
|
MaxStepHeight 16;
|
|
CrushPainSound "misc/pcrush";
|
|
Player.DisplayName "Rebel";
|
|
Player.StartItem "PunchDagger";
|
|
Player.RunHealth 15;
|
|
Player.WeaponSlot 1, "PunchDagger";
|
|
Player.WeaponSlot 2, "StrifeCrossbow2", "StrifeCrossbow";
|
|
Player.WeaponSlot 3, "AssaultGun";
|
|
Player.WeaponSlot 4, "MiniMissileLauncher";
|
|
Player.WeaponSlot 5, "StrifeGrenadeLauncher2", "StrifeGrenadeLauncher";
|
|
Player.WeaponSlot 6, "FlameThrower";
|
|
Player.WeaponSlot 7, "Mauler2", "Mauler";
|
|
Player.WeaponSlot 8, "Sigil";
|
|
|
|
Player.ColorRange 128, 143;
|
|
Player.Colorset 0, "$TXT_COLOR_BROWN", 0x80, 0x8F, 0x82;
|
|
Player.Colorset 1, "$TXT_COLOR_RED", 0x40, 0x4F, 0x42, 0x20, 0x3F, 0x00, 0x1F, 0xF1, 0xF6, 0xE0, 0xE5, 0xF7, 0xFB, 0xF1, 0xF5;
|
|
Player.Colorset 2, "$TXT_COLOR_RUST", 0xB0, 0xBF, 0xB2, 0x20, 0x3F, 0x00, 0x1F;
|
|
Player.Colorset 3, "$TXT_COLOR_GRAY", 0x10, 0x1F, 0x12, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F, 0xD0, 0xDF;
|
|
Player.Colorset 4, "$TXT_COLOR_DARKGREEN", 0x30, 0x3F, 0x32, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F, 0xD0, 0xDF;
|
|
Player.Colorset 5, "$TXT_COLOR_GOLD", 0x50, 0x5F, 0x52, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x80, 0x8F, 0xC0, 0xCF, 0xA0, 0xAF, 0xD0, 0xDF, 0xB0, 0xBF;
|
|
Player.Colorset 6, "$TXT_COLOR_BRIGHTGREEN",0x60, 0x6F, 0x62, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x10, 0x1F, 0xC0, 0xCF, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F;
|
|
Player.Colorset 7, "$TXT_COLOR_BLUE", 0x90, 0x9F, 0x92, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x40, 0x4F, 0xC1, 0xCF, 0x01, 0x0F, 0xC0,0xC0,1,1, 0xD0, 0xDF, 0x10, 0x1F;
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY A -1;
|
|
stop;
|
|
See:
|
|
PLAY ABCD 4;
|
|
loop;
|
|
Missile:
|
|
PLAY E 12;
|
|
goto Spawn;
|
|
Melee:
|
|
PLAY F 6;
|
|
goto Missile;
|
|
Pain:
|
|
PLAY Q 4;
|
|
PLAY Q 4 A_Pain;
|
|
Goto Spawn;
|
|
Death:
|
|
PLAY H 3;
|
|
PLAY I 3 A_PlayerScream;
|
|
PLAY J 3 A_NoBlocking;
|
|
PLAY KLMNO 4;
|
|
PLAY P -1;
|
|
Stop;
|
|
XDeath:
|
|
RGIB A 5 A_TossGib;
|
|
RGIB B 5 A_XScream;
|
|
RGIB C 5 A_NoBlocking;
|
|
RGIB DEFG 5 A_TossGib;
|
|
RGIB H -1 A_TossGib;
|
|
Burn:
|
|
BURN A 3 Bright A_ItBurnsItBurns;
|
|
BURN B 3 Bright A_DropFire;
|
|
BURN C 3 Bright A_Wander;
|
|
BURN D 3 Bright A_NoBlocking;
|
|
BURN E 5 Bright A_DropFire;
|
|
BURN FGH 5 Bright A_Wander;
|
|
BURN I 5 Bright A_DropFire;
|
|
BURN JKL 5 Bright A_Wander;
|
|
BURN M 5 Bright A_DropFire;
|
|
BURN N 5 Bright A_CrispyPlayer;
|
|
BURN OPQPQ 5 Bright;
|
|
BURN RSTU 7 Bright;
|
|
BURN V -1;
|
|
Stop;
|
|
Disintegrate:
|
|
DISR A 5 A_StartSound("misc/disruptordeath", CHAN_VOICE);
|
|
DISR BC 5;
|
|
DISR D 5 A_NoBlocking;
|
|
DISR EF 5;
|
|
DISR GHIJ 4;
|
|
MEAT D -1;
|
|
Stop;
|
|
Firehands:
|
|
WAVE ABCD 3;
|
|
Loop;
|
|
Firehandslower:
|
|
WAVE ABCD 3 A_HandLower;
|
|
Loop;
|
|
}
|
|
|
|
void A_ItBurnsItBurns()
|
|
{
|
|
A_StartSound ("human/imonfire", CHAN_VOICE);
|
|
|
|
if (player != null && player.mo == self)
|
|
{
|
|
player.SetPsprite(PSP_STRIFEHANDS, FindState("FireHands"));
|
|
|
|
player.ReadyWeapon = null;
|
|
player.PendingWeapon = WP_NOCHANGE;
|
|
player.playerstate = PST_LIVE;
|
|
player.extralight = 3;
|
|
}
|
|
}
|
|
|
|
void A_CrispyPlayer()
|
|
{
|
|
if (player != null && player.mo == self)
|
|
{
|
|
PSprite psp = player.GetPSprite(PSP_STRIFEHANDS);
|
|
|
|
State firehandslower = FindState("FireHandsLower");
|
|
State firehands = FindState("FireHands");
|
|
|
|
if (psp.CurState != null && firehandslower != null && firehands != null)
|
|
{
|
|
// Calculate state to go to.
|
|
int dist = firehands.DistanceTo(psp.curState);
|
|
if (dist > 0)
|
|
{
|
|
player.playerstate = PST_DEAD;
|
|
psp.SetState(firehandslower + dist);
|
|
return;
|
|
}
|
|
}
|
|
player.playerstate = PST_DEAD;
|
|
psp.SetState(null);
|
|
}
|
|
}
|
|
|
|
void A_HandLower()
|
|
{
|
|
if (player != null)
|
|
{
|
|
PSprite psp = player.GetPSprite(PSP_STRIFEHANDS);
|
|
|
|
if (psp.CurState == null)
|
|
{
|
|
psp.SetState(null);
|
|
return;
|
|
}
|
|
|
|
psp.y += 9;
|
|
if (psp.y > WEAPONBOTTOM*2)
|
|
{
|
|
psp.SetState(null);
|
|
}
|
|
|
|
if (player.extralight > 0) player.extralight--;
|
|
}
|
|
return;
|
|
}
|
|
|
|
}
|
|
|