.. |
models
|
- implemented a proper texture composition cache.
|
2018-12-10 01:17:39 +01:00 |
a_dynlightdata.cpp
|
Cleaned up #include's in dynamic lights code
|
2018-04-19 11:12:29 +03:00 |
colormaps.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
colormaps.h
|
- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
|
2018-06-16 22:40:44 +02:00 |
gldefs.cpp
|
- fixed: The light defaults were not fully deleted on an engine restart.
|
2018-12-15 15:36:43 +01:00 |
matrix.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
matrix.h
|
- moved the matrix code out of 'gl' because the model code also needs it.
|
2017-11-25 13:51:09 +01:00 |
portalgroups.cpp
|
- fixed line portal setups in one-subsector maps.
|
2018-10-27 00:47:24 +02:00 |
r_canvastexture.cpp
|
- made camera textures operational again.
|
2018-12-11 00:01:45 +01:00 |
r_canvastexture.h
|
- fixed compile bugs
|
2018-12-12 01:27:04 +01:00 |
r_interpolate.cpp
|
- cleaned up the PointerSubstitution code
|
2018-11-19 17:05:00 +01:00 |
r_interpolate.h
|
|
|
r_sections.cpp
|
- changed the stencil cap drawer to only cover the area which is actually used by the portal.
|
2018-11-14 23:30:46 +01:00 |
r_sections.h
|
Avoid using argument count for any kind of decision making in native VM functions.
|
2018-11-16 15:25:37 +01:00 |
r_translate.cpp
|
- improved error reporting for badly defined translations.
|
2018-12-16 09:56:53 +01:00 |
r_translate.h
|
- integrated GL parts of translation handling into the main module.
|
2018-04-01 00:59:49 +02:00 |
r_vanillatrans.cpp
|
- use 0 as the default for r_vanillatrans.
|
2017-06-04 12:39:39 +02:00 |
r_vanillatrans.h
|
- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
|
2017-06-04 12:30:35 +02:00 |
renderinfo.cpp
|
- silenced debug message in standard mode.
|
2018-11-07 00:43:11 +01:00 |
renderstyle.cpp
|
- fixed the mapping of additive translucency to color-based translucency.
|
2018-11-27 19:43:10 +01:00 |
renderstyle.h
|
- fixed the mapping of additive translucency to color-based translucency.
|
2018-11-27 19:43:10 +01:00 |
sprites.cpp
|
- replaced the last access operator, too
|
2018-12-07 03:01:40 +01:00 |
sprites.h
|
- Added +SPRITEFLIP which reverses a sprite's left-rightness.
|
2017-05-03 21:13:31 +02:00 |
voxels.cpp
|
Removed all superfluous #include's
|
2018-04-24 14:30:35 +03:00 |
voxels.h
|
- changed voxel remapping to make a copy instead of destroying the original.
|
2018-04-03 00:30:02 +02:00 |