qzdoom/src/scripting
Christoph Oelckers 136e976b2a - added an error check for duplicate local variable definitions.
Note that this only applies if both are in the same block. Just like in C++, it is perfectly legal to have the same variable name in two different nested scopes.
2016-12-03 12:33:58 +01:00
..
codegeneration - added an error check for duplicate local variable definitions. 2016-12-03 12:33:58 +01:00
decorate - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
vm redid the exception mechanism for script-side access violations to be of more use for diagnosing problems. 2016-12-03 12:23:13 +01:00
zscript - missed these in the last commit. 2016-11-30 18:43:10 +01:00
thingdef.cpp - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00
thingdef.h - allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field. 2016-11-22 19:20:31 +01:00
thingdef_data.cpp - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed. 2016-12-02 18:52:58 +01:00
thingdef_properties.cpp - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game. 2016-12-01 00:05:23 +01:00