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gl_bsp.cpp
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- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
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2016-07-23 10:23:34 +02:00 |
gl_clipper.cpp
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- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
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2016-07-23 10:23:34 +02:00 |
gl_clipper.h
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- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
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2016-07-23 10:23:34 +02:00 |
gl_decal.cpp
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- better be safe and not call GL_CLIP_DISTANCE functions on old hardware.
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2016-04-26 21:55:17 +02:00 |
gl_drawinfo.cpp
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- renamed the texture coord variables in GLWall.
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2016-05-05 11:48:39 +02:00 |
gl_drawinfo.h
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- draw texture based dynamic lights on walls.
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2016-05-05 12:18:09 +02:00 |
gl_fakeflat.cpp
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- GL handling of new portal data organization.
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2016-04-20 20:08:53 +02:00 |
gl_flats.cpp
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- fixed: The texture matrix was not reset after drawing the texture pass for multipass textured dynamic lights.
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2016-05-19 12:22:39 +02:00 |
gl_portal.cpp
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- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
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2016-07-23 10:23:34 +02:00 |
gl_portal.h
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- fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used.
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2016-07-16 12:45:49 +02:00 |
gl_renderhacks.cpp
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- made the adjustments.
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2016-04-24 13:35:43 +02:00 |
gl_scene.cpp
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Added lens distortion shader
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2016-08-02 17:32:21 +02:00 |
gl_sky.cpp
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- made the adjustments.
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2016-04-24 13:35:43 +02:00 |
gl_skydome.cpp
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- changed rendering of sky cubemaps to use precalculated vertex data from the SkyVertexBuffer.
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2016-08-04 12:16:53 +02:00 |
gl_sprite.cpp
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Added GZDoom version of SpriteAngle and SpriteRotation.
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2016-07-30 00:33:33 +02:00 |
gl_spritelight.cpp
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- fixed the disabled visibility rules check for dynamic lights by doing the actual check in the light's Tick() method and letting the renderer only use the result.
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2016-05-04 11:33:18 +02:00 |
gl_vertex.cpp
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- renamed the texture coord variables in GLWall.
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2016-05-05 11:48:39 +02:00 |
gl_wall.h
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- draw texture based dynamic lights on walls.
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2016-05-05 12:18:09 +02:00 |
gl_walls.cpp
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Fixed splitting of complex walls in compatibility renderer
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2016-06-29 12:34:35 +02:00 |
gl_walls_draw.cpp
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- forgot to save this.
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2016-08-04 13:01:42 +02:00 |
gl_weapon.cpp
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- fixed: If the resulting render style, after all adjustments, is None for the weapon sprite, do not attempt to draw it at all.
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2016-07-25 11:55:47 +02:00 |