mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 08:30:49 +00:00
83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// Refresh module, drawing LineSegs from BSP.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __R_SEGS_H__
|
|
#define __R_SEGS_H__
|
|
|
|
namespace swrenderer
|
|
{
|
|
|
|
struct drawseg_t;
|
|
|
|
void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2);
|
|
|
|
extern short *openings;
|
|
extern ptrdiff_t lastopening;
|
|
extern size_t maxopenings;
|
|
|
|
int R_CreateWallSegmentY (short *outbuf, double z1, double z2, const FWallCoords *wallc);
|
|
int R_CreateWallSegmentYSloped (short *outbuf, const secplane_t &plane, const FWallCoords *wallc);
|
|
inline int R_CreateWallSegmentY(short *outbuf, double z, const FWallCoords *wallc)
|
|
{
|
|
return R_CreateWallSegmentY(outbuf, z, z, wallc);
|
|
}
|
|
|
|
void PrepWall (float *swall, fixed_t *lwall, double walxrepeat, int x1, int x2);
|
|
void PrepLWall (fixed_t *lwall, double walxrepeat, int x1, int x2);
|
|
|
|
ptrdiff_t R_NewOpening (ptrdiff_t len);
|
|
|
|
void R_CheckDrawSegs ();
|
|
|
|
void R_RenderSegLoop ();
|
|
|
|
extern float swall[MAXWIDTH];
|
|
extern fixed_t lwall[MAXWIDTH];
|
|
extern float rw_light; // [RH] Scale lights with viewsize adjustments
|
|
extern float rw_lightstep;
|
|
extern float rw_lightleft;
|
|
extern fixed_t rw_offset;
|
|
|
|
/* portal structure, this is used in r_ code in order to store drawsegs with portals (and mirrors) */
|
|
struct PortalDrawseg
|
|
{
|
|
line_t* src; // source line (the one drawn) this doesn't change over render loops
|
|
line_t* dst; // destination line (the one that the portal is linked with, equals 'src' for mirrors)
|
|
|
|
int x1; // drawseg x1
|
|
int x2; // drawseg x2
|
|
|
|
int len;
|
|
TArray<short> ceilingclip;
|
|
TArray<short> floorclip;
|
|
|
|
bool mirror; // true if this is a mirror (src should equal dst)
|
|
};
|
|
|
|
extern PortalDrawseg* CurrentPortal;
|
|
extern int CurrentPortalUniq;
|
|
extern bool CurrentPortalInSkybox;
|
|
extern TArray<PortalDrawseg> WallPortals;
|
|
|
|
}
|
|
|
|
#endif
|