qzdoom/wadsrc/static/shaders/glsl/func_paletted.fp

11 lines
186 B
GLSL

vec4 ProcessTexel()
{
float index = getTexel(vTexCoord.st).r;
index = ((index * 255.0) + 0.5) / 256.0;
vec4 tex = texture(texture2, vec2(index, 0.5));
tex.a = 1.0;
return tex;
}