qzdoom/wadsrc/static/shaders/glsl/func_defaultmat.fp

11 lines
239 B
GLSL

Material ProcessMaterial()
{
Material material;
material.Base = ProcessTexel();
material.Normal = ApplyNormalMap(vTexCoord.st);
#if defined(BRIGHTMAP)
material.Bright = texture(brighttexture, vTexCoord.st);
#endif
return material;
}