qzdoom/src/win32
Christoph Oelckers 9a24771a7d - refactored FDynamicColormap out of sector_t.
This has increasingly become an obstacle with the hardware renderer, so now the values are being stored as plain data in the sector, with the software renderer getting the actual color tables when needed. While this is a bit slower than storing the pregenerated colormap, in realistic situations the added time is mostly negligible in the microseconds range.
2017-03-15 22:04:59 +01:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
deadguy.bmp
eaxedit.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_d3d9.cpp - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
fb_d3d9_wipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_ddraw.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
hardware.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
hardware.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_crash.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_dijoy.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_input.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_keyboard.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_main.cpp - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
i_mouse.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_rawps2.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_specialpaths.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_system.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_system.h cleanup of MIDI code dependencies 2017-03-10 19:08:36 +01:00
i_xinput.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
icon1.ico
optwin32.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
rawinput.h
resource.h - More options for the IWAD picker. 2016-12-22 11:26:23 +01:00
st_start.cpp - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
wglext.h
win32gliface.cpp - fixed: When vr_quadbuffering is on and context creation fails, first retry without it before falling back on the compatibility handler. 2017-03-14 13:50:33 +01:00
win32gliface.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
win32iface.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
win32swiface.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
win32video.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
winres.h
zdoom.exe.manifest Change DPI Awareness to per-monitor on Windows8.1+ 2016-12-10 10:30:23 +01:00
zdoom.rc - Make QZDoom GZDoom again! 2017-03-09 11:51:42 -05:00