mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-05 20:41:02 +00:00
db86385cf6
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl. Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
614 lines
16 KiB
C++
614 lines
16 KiB
C++
/*
|
|
**
|
|
** statistics.cpp
|
|
** Save game statistics to a file
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2010 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <time.h>
|
|
|
|
#include "strnatcmp.h"
|
|
#include "gi.h"
|
|
#include "g_level.h"
|
|
#include "gstrings.h"
|
|
#include "doomstat.h"
|
|
#include "configfile.h"
|
|
#include "c_dispatch.h"
|
|
#include "c_console.h"
|
|
#include "d_gui.h"
|
|
#include "d_dehacked.h"
|
|
#include "d_net.h"
|
|
#include "g_game.h"
|
|
#include "m_png.h"
|
|
#include "m_misc.h"
|
|
#include "doomerrors.h"
|
|
#include "w_wad.h"
|
|
#include "hu_stuff.h"
|
|
#include "p_local.h"
|
|
#include "m_png.h"
|
|
#include "p_setup.h"
|
|
#include "s_sound.h"
|
|
#include "wi_stuff.h"
|
|
#include "sc_man.h"
|
|
#include "cmdlib.h"
|
|
#include "p_terrain.h"
|
|
#include "decallib.h"
|
|
#include "autosegs.h"
|
|
#include "i_cd.h"
|
|
#include "stats.h"
|
|
#include "a_sharedglobal.h"
|
|
#include "v_text.h"
|
|
#include "r_sky.h"
|
|
#include "p_lnspec.h"
|
|
#include "m_crc32.h"
|
|
#include "farchive.h"
|
|
|
|
CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
CVAR(String, statfile, "zdoomstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
|
|
|
//==========================================================================
|
|
//
|
|
// Global statistics data
|
|
//
|
|
//==========================================================================
|
|
|
|
// This struct is used to track statistics data in game
|
|
struct OneLevel
|
|
{
|
|
int totalkills, killcount;
|
|
int totalsecrets, secretcount;
|
|
int leveltime;
|
|
char levelname[9];
|
|
};
|
|
|
|
// Current game's statistics
|
|
static TArray<OneLevel> LevelData;
|
|
static FEpisode *StartEpisode;
|
|
|
|
// The statistics for one level
|
|
struct FLevelStatistics
|
|
{
|
|
char info[30];
|
|
short skill;
|
|
short playerclass;
|
|
char name[12];
|
|
int timeneeded;
|
|
};
|
|
|
|
// Statistics for one episode playthrough
|
|
struct FSessionStatistics : public FLevelStatistics
|
|
{
|
|
TArray<FLevelStatistics> levelstats;
|
|
};
|
|
|
|
// Collected statistics for one episode
|
|
struct FStatistics
|
|
{
|
|
TArray<FSessionStatistics> stats;
|
|
FString epi_name;
|
|
FString epi_header;
|
|
};
|
|
|
|
// All statistics ever collected
|
|
static TArray<FStatistics> EpisodeStatistics;
|
|
|
|
extern TArray<level_info_t> wadlevelinfos;
|
|
|
|
//==========================================================================
|
|
//
|
|
// Initializes statistics data from external file
|
|
//
|
|
//==========================================================================
|
|
|
|
static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
|
|
{
|
|
statlist.Clear();
|
|
try
|
|
{
|
|
FScanner sc;
|
|
sc.OpenFile(fn);
|
|
|
|
while (sc.GetString())
|
|
{
|
|
FStatistics &ep_entry = statlist[statlist.Reserve(1)];
|
|
|
|
ep_entry.epi_header = sc.String;
|
|
sc.MustGetString();
|
|
ep_entry.epi_name = sc.String;
|
|
|
|
sc.MustGetStringName("{");
|
|
while (!sc.CheckString("}"))
|
|
{
|
|
FSessionStatistics &session = ep_entry.stats[ep_entry.stats.Reserve(1)];
|
|
|
|
sc.MustGetString();
|
|
sc.MustGetString();
|
|
strncpy(session.name, sc.String, 12);
|
|
sc.MustGetString();
|
|
strncpy(session.info, sc.String, 30);
|
|
|
|
int h,m,s;
|
|
sc.MustGetString();
|
|
sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
|
|
session.timeneeded= ((((h*60)+m)*60)+s)*TICRATE;
|
|
|
|
sc.MustGetNumber();
|
|
session.skill=sc.Number;
|
|
if (sc.CheckString("{"))
|
|
{
|
|
while (!sc.CheckString("}"))
|
|
{
|
|
FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)];
|
|
|
|
sc.MustGetString();
|
|
strncpy(lstats.name, sc.String, 12);
|
|
sc.MustGetString();
|
|
strncpy(lstats.info, sc.String, 30);
|
|
|
|
int h,m,s;
|
|
sc.MustGetString();
|
|
sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
|
|
lstats.timeneeded= ((((h*60)+m)*60)+s)*TICRATE;
|
|
|
|
lstats.skill = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch(CRecoverableError &)
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
// ====================================================================
|
|
//
|
|
// Reads the statistics file
|
|
//
|
|
// ====================================================================
|
|
|
|
void ReadStatistics()
|
|
{
|
|
ParseStatistics(statfile, EpisodeStatistics);
|
|
}
|
|
|
|
// ====================================================================
|
|
//
|
|
// Saves the statistics file
|
|
// Sorting helpers.
|
|
//
|
|
// ====================================================================
|
|
|
|
int compare_episode_names(const void *a, const void *b)
|
|
{
|
|
FStatistics *A = (FStatistics*)a;
|
|
FStatistics *B = (FStatistics*)b;
|
|
|
|
return strnatcasecmp(A->epi_header, B->epi_header);
|
|
}
|
|
|
|
int compare_level_names(const void *a, const void *b)
|
|
{
|
|
FLevelStatistics *A = (FLevelStatistics*)a;
|
|
FLevelStatistics *B = (FLevelStatistics*)b;
|
|
|
|
return strnatcasecmp(A->name, B->name);
|
|
}
|
|
|
|
int compare_dates(const void *a, const void *b)
|
|
{
|
|
FLevelStatistics *A = (FLevelStatistics*)a;
|
|
FLevelStatistics *B = (FLevelStatistics*)b;
|
|
char *p;
|
|
|
|
int aday = strtol(A->name, &p, 10);
|
|
int amonth = strtol(p+1, &p, 10);
|
|
int ayear = strtol(p+1, &p, 10);
|
|
int av = aday + 100 * amonth + 2000*ayear;
|
|
|
|
int bday = strtol(B->name, &p, 10);
|
|
int bmonth = strtol(p+1, &p, 10);
|
|
int byear = strtol(p+1, &p, 10);
|
|
int bv = bday + 100 * bmonth + 2000*byear;
|
|
|
|
return av-bv;
|
|
}
|
|
|
|
|
|
// ====================================================================
|
|
//
|
|
// Main save routine
|
|
//
|
|
// ====================================================================
|
|
|
|
inline int hours(int v) { return v / (60*60*TICRATE); }
|
|
inline int minutes(int v) { return (v % (60*60*TICRATE)) / (60*TICRATE); }
|
|
inline int seconds(int v) { return (v % (60*TICRATE))/TICRATE; }
|
|
|
|
static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
|
|
{
|
|
unsigned int j;
|
|
|
|
FILE * f = fopen(fn, "wt");
|
|
if (f==NULL) return;
|
|
|
|
qsort(&statlist[0], statlist.Size(), sizeof(statlist[0]), compare_episode_names);
|
|
for(unsigned i=0;i<statlist.Size ();i++)
|
|
{
|
|
FStatistics &ep_stats = statlist[i];
|
|
|
|
qsort(&ep_stats.stats[0], ep_stats.stats.Size(), sizeof(ep_stats.stats[0]), compare_dates);
|
|
|
|
fprintf(f, "%s \"%s\"\n{\n", ep_stats.epi_header.GetChars(), ep_stats.epi_name.GetChars());
|
|
for(j=0;j<ep_stats.stats.Size();j++)
|
|
{
|
|
FSessionStatistics *sst = &ep_stats.stats[j];
|
|
if (sst->info[0]>0)
|
|
{
|
|
fprintf(f,"\t%2i. %10s \"%-22s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
|
|
hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill);
|
|
|
|
TArray<FLevelStatistics> &ls = sst->levelstats;
|
|
if (ls.Size() > 0)
|
|
{
|
|
fprintf(f,"\t{\n");
|
|
|
|
qsort(&ls[0], ls.Size(), sizeof(ls[0]), compare_level_names);
|
|
|
|
for(unsigned k=0;k<ls.Size ();k++)
|
|
{
|
|
fprintf(f, "\t\t%-8s \"%-22s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
|
|
hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded));
|
|
}
|
|
fprintf(f,"\t}\n");
|
|
}
|
|
}
|
|
}
|
|
fprintf(f,"}\n\n");
|
|
}
|
|
fclose(f);
|
|
}
|
|
|
|
|
|
// ====================================================================
|
|
//
|
|
// Gets list for current episode
|
|
//
|
|
// ====================================================================
|
|
static FStatistics *GetStatisticsList(TArray<FStatistics> &statlist, const char *section, const char *fullname)
|
|
{
|
|
for(unsigned int i=0;i<statlist.Size();i++)
|
|
{
|
|
if (!stricmp(section, statlist[i].epi_header))
|
|
{
|
|
return &statlist[i];
|
|
}
|
|
}
|
|
FStatistics * stats = &statlist[statlist.Reserve(1)];
|
|
stats->epi_header = section;
|
|
stats->epi_name = fullname;
|
|
return stats;
|
|
}
|
|
|
|
// ====================================================================
|
|
//
|
|
// Adds a statistics entry
|
|
//
|
|
// ====================================================================
|
|
static FSessionStatistics *StatisticsEntry(FStatistics *stats, const char *text, int playtime)
|
|
{
|
|
FSessionStatistics s;
|
|
time_t clock;
|
|
struct tm *lt;
|
|
|
|
time (&clock);
|
|
lt = localtime (&clock);
|
|
|
|
if (lt != NULL)
|
|
mysnprintf(s.name, countof(s.name), "%02d.%02d.%04d",lt->tm_mday, lt->tm_mon+1, lt->tm_year+1900);
|
|
else
|
|
strcpy(s.name,"00.00.0000");
|
|
|
|
s.skill=G_SkillProperty(SKILLP_ACSReturn);
|
|
strcpy(s.info, text);
|
|
s.timeneeded=playtime;
|
|
|
|
stats->stats.Push(s);
|
|
return &stats->stats[stats->stats.Size()-1];
|
|
}
|
|
|
|
// ====================================================================
|
|
//
|
|
// Adds a statistics entry
|
|
//
|
|
// ====================================================================
|
|
static void LevelStatEntry(FSessionStatistics *es, const char *level, const char *text, int playtime)
|
|
{
|
|
FLevelStatistics s;
|
|
time_t clock;
|
|
struct tm *lt;
|
|
|
|
time (&clock);
|
|
lt = localtime (&clock);
|
|
|
|
strcpy(s.name, level);
|
|
strcpy(s.info, text);
|
|
s.timeneeded=playtime;
|
|
es->levelstats.Push(s);
|
|
}
|
|
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// STAT_StartNewGame: called when a new game starts. Sets the current episode
|
|
//
|
|
//==========================================================================
|
|
|
|
void STAT_StartNewGame(const char *mapname)
|
|
{
|
|
LevelData.Clear();
|
|
if (!deathmatch && !multiplayer)
|
|
{
|
|
for(unsigned int j=0;j<AllEpisodes.Size();j++)
|
|
{
|
|
if (!AllEpisodes[j].mEpisodeMap.CompareNoCase(mapname))
|
|
{
|
|
StartEpisode = &AllEpisodes[j];
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
StartEpisode = NULL;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Store the current level's statistics
|
|
//
|
|
//==========================================================================
|
|
|
|
static void StoreLevelStats()
|
|
{
|
|
unsigned int i;
|
|
|
|
if (gamestate != GS_LEVEL) return;
|
|
|
|
if (!(level.flags2&LEVEL2_NOSTATISTICS)) // don't consider maps that were excluded from statistics
|
|
{
|
|
for(i=0;i<LevelData.Size();i++)
|
|
{
|
|
if (!stricmp(LevelData[i].levelname, level.MapName)) break;
|
|
}
|
|
if (i==LevelData.Size())
|
|
{
|
|
LevelData.Reserve(1);
|
|
strncpy(LevelData[i].levelname, level.MapName, 8);
|
|
LevelData[i].levelname[8] = 0;
|
|
}
|
|
LevelData[i].totalkills = level.total_monsters;
|
|
LevelData[i].killcount = level.killed_monsters;
|
|
LevelData[i].totalsecrets = level.total_secrets;
|
|
LevelData[i].secretcount = level.found_secrets;
|
|
LevelData[i].leveltime = AdjustTics(level.maptime);
|
|
|
|
// Check for living monsters. On some maps it can happen
|
|
// that the counter misses some.
|
|
TThinkerIterator<AActor> it;
|
|
AActor *ac;
|
|
int mc = 0;
|
|
|
|
while ((ac = it.Next()))
|
|
{
|
|
if ((ac->flags & MF_COUNTKILL) && ac->health > 0) mc++;
|
|
}
|
|
if (mc == 0) LevelData[i].killcount = LevelData[i].totalkills;
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// STAT_ChangeLevel: called when the level changes or the current statistics are
|
|
// requested
|
|
//
|
|
//==========================================================================
|
|
|
|
void STAT_ChangeLevel(const char *newl)
|
|
{
|
|
// record the current level's stats.
|
|
StoreLevelStats();
|
|
|
|
level_info_t *thisinfo = level.info;
|
|
level_info_t *nextinfo = NULL;
|
|
|
|
if (strncmp(newl, "enDSeQ", 6))
|
|
{
|
|
level_info_t *l = FindLevelInfo (newl);
|
|
nextinfo = l->CheckLevelRedirect ();
|
|
if (nextinfo == NULL) nextinfo = l;
|
|
}
|
|
|
|
if (savestatistics == 1)
|
|
{
|
|
if ((nextinfo == NULL || (nextinfo->flags2 & LEVEL2_ENDGAME)) && StartEpisode != NULL)
|
|
{
|
|
// we reached the end of this episode
|
|
int wad = 0;
|
|
MapData * map = P_OpenMapData(StartEpisode->mEpisodeMap, false);
|
|
if (map != NULL)
|
|
{
|
|
wad = Wads.GetLumpFile(map->lumpnum);
|
|
delete map;
|
|
}
|
|
const char * name = Wads.GetWadName(wad);
|
|
FString section = ExtractFileBase(name) + "." + StartEpisode->mEpisodeMap;
|
|
section.ToUpper();
|
|
|
|
const char *ep_name = StartEpisode->mEpisodeName;
|
|
if (*ep_name == '$') ep_name = GStrings[ep_name+1];
|
|
FStatistics *sl = GetStatisticsList(EpisodeStatistics, section, ep_name);
|
|
|
|
int statvals[4] = {0,0,0,0};
|
|
FString infostring;
|
|
int validlevels = LevelData.Size();
|
|
for(unsigned i = 0; i < LevelData.Size(); i++)
|
|
{
|
|
statvals[0] += LevelData[i].killcount;
|
|
statvals[1] += LevelData[i].totalkills;
|
|
statvals[2] += LevelData[i].secretcount;
|
|
statvals[3] += LevelData[i].totalsecrets;
|
|
}
|
|
|
|
infostring.Format("%4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], validlevels);
|
|
FSessionStatistics *es = StatisticsEntry(sl, infostring, AdjustTics(level.totaltime));
|
|
|
|
for(unsigned i = 0; i < LevelData.Size(); i++)
|
|
{
|
|
FString lsection = LevelData[i].levelname;
|
|
lsection.ToUpper();
|
|
infostring.Format("%4d/%4d, %3d/%3d",
|
|
LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].secretcount, LevelData[i].totalsecrets);
|
|
|
|
LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime);
|
|
}
|
|
SaveStatistics(statfile, EpisodeStatistics);
|
|
}
|
|
}
|
|
else if (savestatistics == 2) // todo: handle single level statistics.
|
|
{
|
|
}
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// saves statistics info to savegames
|
|
//
|
|
//==========================================================================
|
|
|
|
static void SerializeStatistics(FArchive &arc)
|
|
{
|
|
FString startlevel;
|
|
int i = LevelData.Size();
|
|
|
|
arc << i;
|
|
|
|
if (arc.IsLoading())
|
|
{
|
|
arc << startlevel;
|
|
StartEpisode = NULL;
|
|
for(unsigned int j=0;j<AllEpisodes.Size();j++)
|
|
{
|
|
if (!AllEpisodes[j].mEpisodeMap.CompareNoCase(startlevel))
|
|
{
|
|
StartEpisode = &AllEpisodes[j];
|
|
break;
|
|
}
|
|
}
|
|
LevelData.Resize(i);
|
|
}
|
|
else
|
|
{
|
|
if (StartEpisode != NULL) startlevel = StartEpisode->mEpisodeMap;
|
|
arc << startlevel;
|
|
}
|
|
for(int j = 0; j < i; j++)
|
|
{
|
|
OneLevel &l = LevelData[j];
|
|
|
|
arc << l.totalkills
|
|
<< l.killcount
|
|
<< l.totalsecrets
|
|
<< l.secretcount
|
|
<< l.leveltime;
|
|
|
|
if (arc.IsStoring()) arc.WriteName(l.levelname);
|
|
else strcpy(l.levelname, arc.ReadName());
|
|
}
|
|
}
|
|
|
|
#define STAT_ID MAKE_ID('s','T','a','t')
|
|
|
|
void STAT_Write(FILE *file)
|
|
{
|
|
FPNGChunkArchive arc (file, STAT_ID);
|
|
SerializeStatistics(arc);
|
|
}
|
|
|
|
void STAT_Read(PNGHandle *png)
|
|
{
|
|
DWORD chunkLen = (DWORD)M_FindPNGChunk (png, STAT_ID);
|
|
if (chunkLen != 0)
|
|
{
|
|
FPNGChunkArchive arc (png->File->GetFile(), STAT_ID, chunkLen);
|
|
SerializeStatistics(arc);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// show statistics
|
|
//
|
|
//==========================================================================
|
|
|
|
FString GetStatString()
|
|
{
|
|
FString compose;
|
|
for(unsigned i = 0; i < LevelData.Size(); i++)
|
|
{
|
|
OneLevel *l = &LevelData[i];
|
|
compose.AppendFormat("Level %s - Kills: %d/%d - Secrets: %d/%d - Time: %d:%02d\n",
|
|
l->levelname, l->killcount, l->totalkills, l->secretcount, l->totalsecrets,
|
|
l->leveltime/(60*TICRATE), (l->leveltime/TICRATE)%60);
|
|
}
|
|
return compose;
|
|
}
|
|
|
|
CCMD(printstats)
|
|
{
|
|
StoreLevelStats(); // Refresh the current level's results.
|
|
Printf("%s", GetStatString().GetChars());
|
|
}
|
|
|
|
|
|
CCMD(finishgame)
|
|
{
|
|
// This CCMD simulates an end-of-game action and exists to end mods that never exit their last level.
|
|
Net_WriteByte(DEM_FINISHGAME);
|
|
}
|
|
|
|
ADD_STAT(statistics)
|
|
{
|
|
StoreLevelStats(); // Refresh the current level's results.
|
|
return GetStatString();
|
|
}
|