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a_bats.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_bishop.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_blastradius.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_boostarmor.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_centaur.cpp
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- Converted Ettin and Centaur to DECORATE.
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2006-11-27 00:01:30 +00:00 |
a_clericboss.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_clericflame.cpp
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- Eliminated all use of global variables used as output for P_CheckPosition
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2008-04-08 20:52:49 +00:00 |
a_clericholy.cpp
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- Fixed: A_VileAttack positioned the fire on the wrong side of the target.
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2008-04-14 12:10:45 +00:00 |
a_clericmace.cpp
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- Eliminated some more global variables (onmobj, DoRipping, LastRipped,
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2008-04-10 14:38:43 +00:00 |
a_clericstaff.cpp
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- Eliminated some more global variables (onmobj, DoRipping, LastRipped,
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2008-04-10 14:38:43 +00:00 |
a_dragon.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_fighteraxe.cpp
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- Eliminated some more global variables (onmobj, DoRipping, LastRipped,
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2008-04-10 14:38:43 +00:00 |
a_fighterboss.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_fighterhammer.cpp
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- Eliminated some more global variables (onmobj, DoRipping, LastRipped,
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2008-04-10 14:38:43 +00:00 |
a_fighterplayer.cpp
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- Eliminated some more global variables (onmobj, DoRipping, LastRipped,
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2008-04-10 14:38:43 +00:00 |
a_fighterquietus.cpp
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- Fixed: The pointer cleanup code must also check a sector's sky box pointers.
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2007-10-29 20:27:40 +00:00 |
a_firedemon.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_flechette.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_fog.cpp
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- Fixed: The global WeaponSection string was never freed. It has been replaced
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2006-10-31 14:53:21 +00:00 |
a_healingradius.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_heresiarch.cpp
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
a_hexenglobal.h
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- Merged the GC branch back into the trunk, so now it can receive more
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2008-03-12 02:56:11 +00:00 |
a_hexenspecialdecs.cpp
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- Changed PowerFlight so that Hexen's infiniteness is not controlled by being
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2007-11-08 09:22:06 +00:00 |
a_iceguy.cpp
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- added Grubber's submission for customizable gravity per actor.
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2007-01-20 14:27:44 +00:00 |
a_korax.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_mageboss.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
a_magecone.cpp
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- Eliminated some more global variables (onmobj, DoRipping, LastRipped,
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2008-04-10 14:38:43 +00:00 |
a_magelightning.cpp
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- Fixed: Commander Keen's death sequence had one state duplicated.
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2006-12-23 12:12:06 +00:00 |
a_magestaff.cpp
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- Changed: For actors not being spawned on the floor P_FindFloorCeiling should
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2008-05-14 07:45:40 +00:00 |
a_magewand.cpp
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- Eliminated some more global variables (onmobj, DoRipping, LastRipped,
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2008-04-10 14:38:43 +00:00 |
a_pig.cpp
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- Eliminated some more global variables (onmobj, DoRipping, LastRipped,
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2008-04-10 14:38:43 +00:00 |
a_serpent.cpp
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- Removed xlat_parser.h from the repository. Lemon was always being run on
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2008-03-25 04:42:26 +00:00 |
a_spike.cpp
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- Added submission for ACS CheckPlayerCamera ACS function.
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2008-04-15 10:04:41 +00:00 |
a_summon.cpp
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- Added customizable pickup flash.
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2008-02-16 10:23:12 +00:00 |
a_teleportother.cpp
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- Changed all thing coordinates that were stored as shorts into fixed_t.
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2008-05-08 08:06:26 +00:00 |
a_weaponpieces.cpp
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- Removed some debug output from SBarInfo::ParseSBarInfo().
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2008-03-21 05:13:59 +00:00 |
a_wraith.cpp
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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2006-12-06 10:38:47 +00:00 |
hexen_sbar.cpp
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- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
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2008-06-01 07:52:33 +00:00 |