qzdoom/src/gl/data
Magnus Norddahl 0c9014b984 - move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
..
gl_data.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
gl_data.h - move r_utility globals into r_viewpoint and r_viewwindow 2017-03-11 23:28:07 +01:00
gl_matrix.cpp - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
gl_setup.cpp - replaced a large batch of DWORDs. 2017-03-09 20:19:55 +01:00
gl_vertexbuffer.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_vertexbuffer.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00