mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-12 15:44:24 +00:00
5e2e389bd1
- fixed: The brown Chaos Serpent in Hexen had an incorrect sprite for its ice death sequence set. - fixed: Ammo upon game start does not get multiplied when on easy skill. Implementing this as an inventory flag IF_IGNORESKILL also allows to create ammo/weapon/backpack types that don't multiply the ammo given when on this skill. - moved Doom exit sounds into SNDINFO as $random definitions. - Fixed: Dying Lost Souls could be reset to their see state if they slammed into something. SVN r540 (trunk) |
||
---|---|---|
.. | ||
crashcatcher.c | ||
dikeys.h | ||
hardware.cpp | ||
hardware.h | ||
i_cd.cpp | ||
i_input.cpp | ||
i_input.h | ||
i_main.cpp | ||
i_movie.cpp | ||
i_system.cpp | ||
i_system.h | ||
i_video.h | ||
sdlvideo.cpp | ||
sdlvideo.h | ||
st_start.cpp |