qzdoom/src/w_wad.h

214 lines
6.7 KiB
C++

//-----------------------------------------------------------------------------
//
// DESCRIPTION:
// WAD I/O functions.
//
//-----------------------------------------------------------------------------
#ifndef __W_WAD__
#define __W_WAD__
#include "files.h"
#include "doomdef.h"
#include "tarray.h"
class FResourceFile;
struct FResourceLump;
class FTexture;
struct wadinfo_t
{
// Should be "IWAD" or "PWAD".
uint32_t Magic;
uint32_t NumLumps;
uint32_t InfoTableOfs;
};
struct wadlump_t
{
uint32_t FilePos;
uint32_t Size;
char Name[8];
};
#define IWAD_ID MAKE_ID('I','W','A','D')
#define PWAD_ID MAKE_ID('P','W','A','D')
// [RH] Namespaces from BOOM.
typedef enum {
ns_hidden = -1,
ns_global = 0,
ns_sprites,
ns_flats,
ns_colormaps,
ns_acslibrary,
ns_newtextures,
ns_bloodraw,
ns_bloodsfx,
ns_bloodmisc,
ns_strifevoices,
ns_hires,
ns_voxels,
// These namespaces are only used to mark lumps in special subdirectories
// so that their contents doesn't interfere with the global namespace.
// searching for data in these namespaces works differently for lumps coming
// from Zips or other files.
ns_specialzipdirectory,
ns_sounds,
ns_patches,
ns_graphics,
ns_music,
ns_firstskin,
} namespace_t;
enum ELumpFlags
{
LUMPF_MAYBEFLAT=1, // might be a flat outside F_START/END
LUMPF_ZIPFILE=2, // contains a full path
LUMPF_EMBEDDED=4, // from an embedded WAD
LUMPF_BLOODCRYPT = 8, // encrypted
LUMPF_COMPRESSED = 16, // compressed
LUMPF_SEQUENTIAL = 32, // compressed but a sequential reader can be retrieved.
};
// [RH] Copy an 8-char string and uppercase it.
void uppercopy (char *to, const char *from);
// A lump in memory.
class FMemLump
{
public:
FMemLump ();
FMemLump (const FMemLump &copy);
FMemLump &operator= (const FMemLump &copy);
~FMemLump ();
void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); }
size_t GetSize () { return Block.Len(); }
FString GetString () { return Block; }
private:
FMemLump (const FString &source);
FString Block;
friend class FWadCollection;
};
class FWadCollection
{
public:
FWadCollection ();
~FWadCollection ();
// The wadnum for the IWAD
int GetIwadNum() { return IwadIndex; }
void SetIwadNum(int x) { IwadIndex = x; }
void InitMultipleFiles (TArray<FString> &filenames);
void AddFile (const char *filename, FileRdr *wadinfo = NULL);
int CheckIfWadLoaded (const char *name);
const char *GetWadName (int wadnum) const;
const char *GetWadFullName (int wadnum) const;
int GetFirstLump(int wadnum) const;
int GetLastLump(int wadnum) const;
int GetLumpCount(int wadnum) const;
int CheckNumForName (const char *name, int namespc);
int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true);
int GetNumForName (const char *name, int namespc);
inline int CheckNumForName (const uint8_t *name) { return CheckNumForName ((const char *)name, ns_global); }
inline int CheckNumForName (const char *name) { return CheckNumForName (name, ns_global); }
inline int CheckNumForName (const FString &name) { return CheckNumForName (name.GetChars()); }
inline int CheckNumForName (const uint8_t *name, int ns) { return CheckNumForName ((const char *)name, ns); }
inline int GetNumForName (const char *name) { return GetNumForName (name, ns_global); }
inline int GetNumForName (const FString &name) { return GetNumForName (name.GetChars(), ns_global); }
inline int GetNumForName (const uint8_t *name) { return GetNumForName ((const char *)name); }
inline int GetNumForName (const uint8_t *name, int ns) { return GetNumForName ((const char *)name, ns); }
int CheckNumForFullName (const char *name, bool trynormal = false, int namespc = ns_global);
int CheckNumForFullName (const char *name, int wadfile);
int GetNumForFullName (const char *name);
inline int CheckNumForFullName(const FString &name, bool trynormal = false, int namespc = ns_global) { return CheckNumForFullName(name.GetChars(), trynormal, namespc); }
inline int CheckNumForFullName (const FString &name, int wadfile) { return CheckNumForFullName(name.GetChars(), wadfile); }
inline int GetNumForFullName (const FString &name) { return GetNumForFullName(name.GetChars()); }
void SetLinkedTexture(int lump, FTexture *tex);
FTexture *GetLinkedTexture(int lump);
void ReadLump (int lump, void *dest);
FMemLump ReadLump (int lump);
FMemLump ReadLump (const char *name) { return ReadLump (GetNumForName (name)); }
FileRdr OpenLumpReader(int lump); // opens a reader that redirects to the containing file's one.
FileRdr ReopenLumpReader(int lump, bool alwayscache = false); // opens an independent reader.
int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication
int FindLumpMulti (const char **names, int *lastlump, bool anyns = false, int *nameindex = NULL); // same with multiple possible names
bool CheckLumpName (int lump, const char *name); // [RH] True if lump's name == name
static uint32_t LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name
int LumpLength (int lump) const;
int GetLumpOffset (int lump); // [RH] Returns offset of lump in the wadfile
int GetLumpFlags (int lump); // Return the flags for this lump
void GetLumpName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy
void GetLumpName (FString &to, int lump) const;
const char *GetLumpFullName (int lump) const; // [RH] Returns the lump's full name
FString GetLumpFullPath (int lump) const; // [RH] Returns wad's name + lump's full name
int GetLumpFile (int lump) const; // [RH] Returns wadnum for a specified lump
int GetLumpNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to
int GetLumpIndexNum (int lump) const; // Returns the RFF index number for this lump
bool CheckLumpName (int lump, const char *name) const; // [RH] Returns true if the names match
bool IsEncryptedFile(int lump) const;
int GetNumLumps () const;
int GetNumWads () const;
int AddExternalFile(const char *filename);
int AddData(const char *filename, int length);
protected:
struct LumpRecord;
TArray<FResourceFile *> Files;
TArray<LumpRecord> LumpInfo;
uint32_t *FirstLumpIndex; // [RH] Hashing stuff moved out of lumpinfo structure
uint32_t *NextLumpIndex;
uint32_t *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips
uint32_t *NextLumpIndex_FullName;
uint32_t NumLumps; // Not necessarily the same as LumpInfo.Size()
uint32_t NumWads;
int IwadIndex;
void SkinHack (int baselump);
void InitHashChains (); // [RH] Set up the lumpinfo hashing
private:
void RenameSprites();
void RenameNerve();
void FixMacHexen();
void DeleteAll();
FileRdr * GetFileReader(int wadnum); // Gets a FileRdr object to the entire WAD
};
extern FWadCollection Wads;
#endif