qzdoom/wadsrc
Christoph Oelckers a7c2346b32 - added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
SVN r4296 (trunk)
2013-05-30 08:52:29 +00:00
..
static - added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights. 2013-05-30 08:52:29 +00:00
CMakeLists.txt - More Visual Studio with CMake fixes. 2013-03-08 19:23:06 +00:00
wadsrc.vcproj - removed obsolete references to 'generated' directory from Wadsrc project. 2011-01-09 13:49:54 +00:00