.. |
models
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- use a TArray to store the sprite model hash to get rid of one atterm call.
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2018-12-29 13:28:22 +01:00 |
a_dynlightdata.cpp
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Cleaned up #include's in dynamic lights code
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2018-04-19 11:12:29 +03:00 |
colormaps.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
colormaps.h
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- refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader.
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2018-06-16 22:40:44 +02:00 |
gldefs.cpp
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- fixed: 'frame' in GLDEFS light definitions was case sensitive.
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2018-12-18 19:36:50 +01:00 |
matrix.cpp
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Removed all superfluous #include's
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2018-04-24 14:30:35 +03:00 |
matrix.h
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- moved the matrix code out of 'gl' because the model code also needs it.
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2017-11-25 13:51:09 +01:00 |
portalgroups.cpp
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- fixed line portal setups in one-subsector maps.
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2018-10-27 00:47:24 +02:00 |
r_canvastexture.cpp
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- made camera textures operational again.
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2018-12-11 00:01:45 +01:00 |
r_canvastexture.h
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- fixed compile bugs
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2018-12-12 01:27:04 +01:00 |
r_interpolate.cpp
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- cleaned up the PointerSubstitution code
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2018-11-19 17:05:00 +01:00 |
r_interpolate.h
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- changed TObjPtr to take a pointer as its template argument and not the class it points to.
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2017-03-08 13:35:21 +01:00 |
r_sections.cpp
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- changed the stencil cap drawer to only cover the area which is actually used by the portal.
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2018-11-14 23:30:46 +01:00 |
r_sections.h
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Avoid using argument count for any kind of decision making in native VM functions.
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2018-11-16 15:25:37 +01:00 |
r_translate.cpp
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- improved error reporting for badly defined translations.
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2018-12-16 09:56:53 +01:00 |
r_translate.h
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- integrated GL parts of translation handling into the main module.
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2018-04-01 00:59:49 +02:00 |
r_vanillatrans.cpp
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- use 0 as the default for r_vanillatrans.
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2017-06-04 12:39:39 +02:00 |
r_vanillatrans.h
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- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
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2017-06-04 12:30:35 +02:00 |
renderstyle.cpp
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- fixed the mapping of additive translucency to color-based translucency.
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2018-11-27 19:43:10 +01:00 |
renderstyle.h
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- fixed the mapping of additive translucency to color-based translucency.
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2018-11-27 19:43:10 +01:00 |
sprites.cpp
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- a few more explicit local buffer allocations removed.
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2018-12-21 12:40:05 +01:00 |
sprites.h
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- Added +SPRITEFLIP which reverses a sprite's left-rightness.
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2017-05-03 21:13:31 +02:00 |
voxels.cpp
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- replaced several explicit allocations with TArrays.
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2018-12-17 18:28:04 +01:00 |
voxels.h
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- replaced several explicit allocations with TArrays.
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2018-12-17 18:28:04 +01:00 |