qzdoom/src/gl/system
Christoph Oelckers c60c025554 - moved gl_load headers out of the gl folder.
This is mainly to get them out of the way. The place is not optimal but will have to do as long as this remains a separate branch.
2018-04-01 16:30:34 +02:00
..
gl_cvars.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_debug.cpp - The mandatory include compile error fix for unix 2017-06-03 18:28:12 +02:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_framebuffer.cpp - moved contents of gl_templates.h to files outside of gl/ 2018-04-01 11:59:12 +02:00
gl_framebuffer.h - integrated GL parts of translation handling into the main module. 2018-04-01 00:59:49 +02:00
gl_interface.cpp - most stat stuff done. 2018-03-12 19:33:48 +01:00
gl_interface.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_menu.cpp - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_system.h OpenBSD support 2017-07-25 07:56:19 -04:00
gl_wipe.cpp - moved contents of gl_templates.h to files outside of gl/ 2018-04-01 11:59:12 +02:00