qzdoom/src/gl/renderer
Christoph Oelckers 0aa0db637c - started adding a SceneDrawer class to the OpenGL renderer.
This will eventually hold all the global variables for the rendering.
2017-03-12 00:19:20 +01:00
..
gl_2ddrawer.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_2ddrawer.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
gl_colormap.h Merge https://github.com/coelckers/gzdoom 2017-01-06 22:06:25 -05:00
gl_lightdata.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
gl_lightdata.h Fixed signed/unsigned mismatch in comparisons 2017-01-06 10:40:51 +01:00
gl_postprocess.cpp - fixed GCC warnings and errors 2017-03-11 19:02:35 +01:00
gl_postprocessstate.cpp Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_postprocessstate.h Add another gbuffer with normal data and make ssao pass use it 2016-10-05 07:57:27 +02:00
gl_quaddrawer.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp Merge branch 'shadowmaps' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-11 19:55:43 +01:00
gl_renderbuffers.h Create a shadowmap texture and upload light list 2017-03-02 16:19:06 +01:00
gl_renderer.cpp Add a shadowmap shader 2017-03-02 16:19:06 +01:00
gl_renderer.h - started adding a SceneDrawer class to the OpenGL renderer. 2017-03-12 00:19:20 +01:00
gl_renderstate.cpp - use Doom64 colors on sectors and linedefs. 2017-01-28 20:44:46 +01:00
gl_renderstate.h - objectcolor stuff. 2017-01-28 19:06:21 +01:00