qzdoom/src/thingdef
2016-02-08 21:01:46 +01:00
..
olddecorations.cpp - fixed: old style DECORATE must use exactly the same method to store the damage function as the modern version. 2016-02-08 21:01:25 +01:00
thingdef.cpp - a simple command line parameter is probably more suitsble for controlling the disassembly output. 2016-02-05 11:20:32 +01:00
thingdef.h - fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item. 2016-01-26 09:43:47 +01:00
thingdef_codeptr.cpp - Fixed: A_CheckProximity could trigger an assert because the flags and ptr were not flagged as optional. 2016-02-08 10:26:18 -06:00
thingdef_data.cpp Fixed wrong type. 2016-02-06 13:49:16 -06:00
thingdef_exp.cpp Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
thingdef_exp.h Add return statements for DECORATE. 2016-02-05 16:34:51 -06:00
thingdef_expression.cpp Revert "- fixed incorrect code generation for '||' operator (at least I hope it's fixed now.)" 2016-02-07 21:59:45 -06:00
thingdef_parse.cpp Merge branch 'master' into scripting 2015-04-30 12:30:36 +02:00
thingdef_properties.cpp - fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE. 2016-02-08 13:34:54 +01:00
thingdef_states.cpp Add return statements for DECORATE. 2016-02-05 16:34:51 -06:00
thingdef_type.h DECORATE cleanup 2013-08-23 22:17:08 -05:00