qzdoom/src/hwrenderer
Christoph Oelckers 099057b142 - moved the vertex and light data generation back to the render pass for modern OpenGL with persistently mapped buffers.
Having this extra CPU time in there allows for better parallelization with the graphics driver and GPU.
2018-05-05 23:32:55 +02:00
..
data Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dynlights - moved the global 'no dynamic lights' variable to FLevelLocals so that it is outside renderer specific data. 2018-05-03 21:27:45 +02:00
scene - moved the vertex and light data generation back to the render pass for modern OpenGL with persistently mapped buffers. 2018-05-05 23:32:55 +02:00
textures - finished decal render refactoring. 2018-04-27 20:18:52 +02:00
utility - cleaned up the gamma correction code. 2018-04-29 13:45:53 +02:00