qzdoom/src/rendering/vulkan/renderer
Magnus Norddahl 09883431bf - fix wrong clamp mode used in OpenGL
- fix sampler array size on Vulkan
2019-04-20 19:19:34 +02:00
..
vk_postprocess.cpp - fix wrong clamp mode used in OpenGL 2019-04-20 19:19:34 +02:00
vk_postprocess.h - fix wrong clamp mode used in OpenGL 2019-04-20 19:19:34 +02:00
vk_renderbuffers.cpp - implement ssao 2019-03-16 23:37:38 +01:00
vk_renderbuffers.h - initialize array 2019-03-24 18:32:36 +01:00
vk_renderpass.cpp - fix wrong model culling 2019-04-18 17:56:43 +02:00
vk_renderpass.h - fix normal vectors on models 2019-04-17 20:42:00 +02:00
vk_renderstate.cpp - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
vk_renderstate.h - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00