mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-01 00:21:43 +00:00
ec2e63c6d3
MAPINFO keyword 'bordertexture' and are settable per map. - Fixed: When used in DECORATE A_Explode must use A_ExplodeParms. - Added custom label support to A_Chase. To enable resurrection from the customizable version I also moved all A_VileChase stuff into p_enemy.cpp. SVN r437 (trunk)
21 lines
551 B
Text
21 lines
551 B
Text
|
|
// Flags for A_CustomMissile
|
|
const int CMF_AIMOFFSET = 1;
|
|
const int CMF_AIMDIRECTION = 2;
|
|
const int CMF_TRACKOWNER = 4;
|
|
const int CMF_CHECKTARGETDEAD = 8;
|
|
|
|
// Flags for A_SpawnItemEx
|
|
const int SXF_TRANSFERTRANSLATION=1;
|
|
const int SXF_ABSOLUTEPOSITION=2;
|
|
const int SXF_ABSOLUTEANGLE=4;
|
|
const int SXF_ABSOLUTEMOMENTUM=8;
|
|
const int SXF_SETMASTER=16;
|
|
const int SXF_NOCHECKPOSITION = 32;
|
|
|
|
// Flags for A_Chase
|
|
const int CHF_FASTCHASE = 1;
|
|
const int CHF_NOPLAYACTIVE = 2;
|
|
const int CHF_NIGHTMAREFAST = 4;
|
|
const int CHF_RESURRECT = 8;
|
|
|