mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 13:31:07 +00:00
460 lines
6.8 KiB
Text
460 lines
6.8 KiB
Text
ACTOR StrifeKey : Key
|
|
{
|
|
Radius 20
|
|
Height 16
|
|
+NOTDMATCH
|
|
+FLOORCLIP
|
|
}
|
|
|
|
// Base Key -----------------------------------------------------------------
|
|
|
|
ACTOR BaseKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_FUSL"
|
|
Tag "$TAG_BASEKEY"
|
|
Inventory.PickupMessage "$TXT_BASEKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
FUSL A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Govs Key -----------------------------------------------------------------
|
|
|
|
ACTOR GovsKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_REBL"
|
|
Tag "$TAG_GOVSKEY"
|
|
Inventory.PickupMessage "$TXT_GOVSKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
REBL A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Passcard -----------------------------------------------------------------
|
|
|
|
ACTOR Passcard : StrifeKey
|
|
{
|
|
Inventory.Icon "I_TPAS"
|
|
Tag "$TAG_PASSCARD"
|
|
Inventory.PickupMessage "$TXT_PASSCARD"
|
|
States
|
|
{
|
|
Spawn:
|
|
TPAS A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// ID Badge -----------------------------------------------------------------
|
|
|
|
ACTOR IDBadge : StrifeKey
|
|
{
|
|
Inventory.Icon "I_CRD1"
|
|
Tag "$TAG_IDBADGE"
|
|
Inventory.PickupMessage "$TXT_IDBADGE"
|
|
States
|
|
{
|
|
Spawn:
|
|
CRD1 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Prison Key ---------------------------------------------------------------
|
|
|
|
ACTOR PrisonKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_PRIS"
|
|
Tag "$TAG_PRISONKEY"
|
|
Inventory.GiveQuest 11
|
|
Inventory.PickupMessage "$TXT_PRISONKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
PRIS A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Severed Hand -------------------------------------------------------------
|
|
|
|
ACTOR SeveredHand : StrifeKey
|
|
{
|
|
Inventory.Icon "I_HAND"
|
|
Tag "$TAG_SEVEREDHAND"
|
|
Inventory.GiveQuest 12
|
|
Inventory.PickupMessage "$TXT_SEVEREDHAND"
|
|
States
|
|
{
|
|
Spawn:
|
|
HAND A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Power1 Key ---------------------------------------------------------------
|
|
|
|
ACTOR Power1Key : StrifeKey
|
|
{
|
|
Inventory.Icon "I_PWR1"
|
|
Tag "$TAG_POWER1KEY"
|
|
Inventory.PickupMessage "$TXT_POWER1KEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
PWR1 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Power2 Key ---------------------------------------------------------------
|
|
|
|
ACTOR Power2Key : StrifeKey
|
|
{
|
|
Inventory.Icon "I_PWR2"
|
|
Tag "$TAG_POWER2KEY"
|
|
Inventory.PickupMessage "$TXT_POWER2KEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
PWR2 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Power3 Key ---------------------------------------------------------------
|
|
|
|
ACTOR Power3Key : StrifeKey
|
|
{
|
|
Inventory.Icon "I_PWR3"
|
|
Tag "$TAG_POWER3KEY"
|
|
Inventory.PickupMessage "$TXT_POWER3KEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
PWR3 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Gold Key -----------------------------------------------------------------
|
|
|
|
ACTOR GoldKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_KY1G"
|
|
Tag "$TAG_GOLDKEY"
|
|
Inventory.PickupMessage "$TXT_GOLDKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
KY1G A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// ID Card ------------------------------------------------------------------
|
|
|
|
ACTOR IDCard : StrifeKey
|
|
{
|
|
Inventory.Icon "I_CRD2"
|
|
Tag "$TAG_IDCARD"
|
|
Inventory.PickupMessage "$TXT_IDCARD"
|
|
States
|
|
{
|
|
Spawn:
|
|
CRD2 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Silver Key ---------------------------------------------------------------
|
|
|
|
ACTOR SilverKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_KY2S"
|
|
Tag "$TAG_SILVERKEY"
|
|
Inventory.PickupMessage "$TXT_SILVERKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
KY2S A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Oracle Key ---------------------------------------------------------------
|
|
|
|
ACTOR OracleKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_ORAC"
|
|
Tag "$TAG_ORACLEKEY"
|
|
Inventory.PickupMessage "$TXT_ORACLEKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
ORAC A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Military ID --------------------------------------------------------------
|
|
|
|
ACTOR MilitaryID : StrifeKey
|
|
{
|
|
Inventory.Icon "I_GYID"
|
|
Tag "$TAG_MILITARYID"
|
|
Inventory.PickupMessage "$TXT_MILITARYID"
|
|
States
|
|
{
|
|
Spawn:
|
|
GYID A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Order Key ----------------------------------------------------------------
|
|
|
|
ACTOR OrderKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_FUBR"
|
|
Tag "$TAG_ORDERKEY"
|
|
Inventory.PickupMessage "$TXT_ORDERKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
FUBR A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Warehouse Key ------------------------------------------------------------
|
|
|
|
ACTOR WarehouseKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_WARE"
|
|
Tag "$TAG_WAREHOUSEKEY"
|
|
Inventory.PickupMessage "$TXT_WAREHOUSEKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
WARE A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Brass Key ----------------------------------------------------------------
|
|
|
|
ACTOR BrassKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_KY3B"
|
|
Tag "$TAG_BRASSKEY"
|
|
Inventory.PickupMessage "$TXT_BRASSKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
KY3B A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Red Crystal Key ----------------------------------------------------------
|
|
|
|
ACTOR RedCrystalKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_RCRY"
|
|
Tag "$TAG_REDCRYSTALKEY"
|
|
Inventory.PickupMessage "$TXT_REDCRYSTAL"
|
|
States
|
|
{
|
|
Spawn:
|
|
RCRY A -1 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Blue Crystal Key ---------------------------------------------------------
|
|
|
|
ACTOR BlueCrystalKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_BCRY"
|
|
Tag "$TAG_BLUECRYSTALKEY"
|
|
Inventory.PickupMessage "$TXT_BLUECRYSTAL"
|
|
States
|
|
{
|
|
Spawn:
|
|
BCRY A -1 Bright
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Chapel Key ---------------------------------------------------------------
|
|
|
|
ACTOR ChapelKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_CHAP"
|
|
Tag "$TAG_CHAPELKEY"
|
|
Inventory.PickupMessage "$TXT_CHAPELKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
CHAP A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Catacomb Key -------------------------------------------------------------
|
|
|
|
ACTOR CatacombKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_TUNL"
|
|
Tag "$TAG_CATACOMBKEY"
|
|
Inventory.GiveQuest 28
|
|
Inventory.PickupMessage "$TXT_CATACOMBKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
TUNL A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Security Key -------------------------------------------------------------
|
|
|
|
ACTOR SecurityKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_SECK"
|
|
Tag "$TAG_SECURITYKEY"
|
|
Inventory.PickupMessage "$TXT_SECURITYKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
SECK A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Core Key -----------------------------------------------------------------
|
|
|
|
ACTOR CoreKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_GOID"
|
|
Tag "$TAG_COREKEY"
|
|
Inventory.PickupMessage "$TXT_COREKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
GOID A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Mauler Key ---------------------------------------------------------------
|
|
|
|
ACTOR MaulerKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_BLTK"
|
|
Tag "$TAG_MAULERKEY"
|
|
Inventory.PickupMessage "$TXT_MAULERKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
BLTK A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Factory Key --------------------------------------------------------------
|
|
|
|
ACTOR FactoryKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_PROC"
|
|
Tag "$TAG_FACTORYKEY"
|
|
Inventory.PickupMessage "$TXT_FACTORYKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
PROC A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Mine Key -----------------------------------------------------------------
|
|
|
|
ACTOR MineKey : StrifeKey
|
|
{
|
|
Inventory.Icon "I_MINE"
|
|
Tag "$TAG_MINEKEY"
|
|
Inventory.PickupMessage "$TXT_MINEKEY"
|
|
States
|
|
{
|
|
Spawn:
|
|
MINE A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// New Key5 -----------------------------------------------------------------
|
|
|
|
ACTOR NewKey5 : StrifeKey
|
|
{
|
|
Inventory.Icon "I_BLTK"
|
|
Tag "$TAG_NEWKEY5"
|
|
Inventory.PickupMessage "$TXT_NEWKEY5"
|
|
States
|
|
{
|
|
Spawn:
|
|
BLTK A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Oracle Pass --------------------------------------------------------------
|
|
|
|
ACTOR OraclePass : Inventory
|
|
{
|
|
+INVENTORY.INVBAR
|
|
Inventory.Icon "I_OTOK"
|
|
Inventory.GiveQuest 18
|
|
Inventory.PickupMessage "$TXT_ORACLEPASS"
|
|
Tag "$TAG_ORACLEPASS"
|
|
States
|
|
{
|
|
Spawn:
|
|
OTOK A -1
|
|
Stop
|
|
}
|
|
}
|
|
|