mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 16:41:07 +00:00
fae8ed444c
SVN r3124 (trunk)
163 lines
2.7 KiB
Text
163 lines
2.7 KiB
Text
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// Default actor for unregistered doomednums -------------------------------
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ACTOR Unknown
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{
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Radius 32
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Height 56
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+NOGRAVITY
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+NOBLOCKMAP
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+DONTSPLASH
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States
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{
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Spawn:
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UNKN A -1
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Stop
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}
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}
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// Route node for monster patrols -------------------------------------------
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ACTOR PatrolPoint 9024
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{
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Radius 8
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Height 8
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Mass 10
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+NOGRAVITY
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+NOBLOCKMAP
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+DONTSPLASH
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RenderStyle None
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}
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// A special to execute when a monster reaches a matching patrol point ------
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ACTOR PatrolSpecial 9047
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{
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Radius 8
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Height 8
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Mass 10
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+NOGRAVITY
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+NOBLOCKMAP
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+DONTSPLASH
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RenderStyle None
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}
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// Map spot ----------------------------------------------------------------
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ACTOR MapSpot 9001
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle None
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}
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// same with different editor number for Legacy maps -----------------------
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ACTOR FS_Mapspot : Mapspot 5004
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{
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}
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// Map spot with gravity ---------------------------------------------------
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ACTOR MapSpotGravity : MapSpot 9013
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{
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-NOBLOCKMAP
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-NOSECTOR
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-NOGRAVITY
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}
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// Point Pushers ---------------------------------------------------
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ACTOR PointPusher 5001
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{
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+NOBLOCKMAP
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+INVISIBLE
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}
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ACTOR PointPuller 5002
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{
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+NOBLOCKMAP
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+INVISIBLE
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}
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// Bloody gibs -------------------------------------------------------------
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ACTOR RealGibs
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{
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+DROPOFF
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+CORPSE
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+NOTELEPORT
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+DONTGIB
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States
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{
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Spawn:
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goto GenericCrush
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}
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}
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// Gibs that can be placed on a map. ---------------------------------------
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//
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// These need to be a separate class from the above, in case someone uses
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// a deh patch to change the gibs, since ZDoom actually creates a gib actor
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// for actors that get crushed instead of changing their state as Doom did.
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ACTOR Gibs : RealGibs 24
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{
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Game Doom
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SpawnID 146
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ClearFlags
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}
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// Needed for loading Build maps ---------------------------------------
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ACTOR CustomSprite 9988 native
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{
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+NOBLOCKMAP
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+NOGRAVITY
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States
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{
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Spawn:
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TNT1 A -1
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Stop
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}
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}
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// SwitchableDecoration: Activate and Deactivate change state ---------------
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ACTOR SwitchableDecoration native
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{
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}
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ACTOR SwitchingDecoration : SwitchableDecoration native
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{
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}
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// Random spawner -----------------------------------------------------------
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ACTOR RandomSpawner native
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{
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+NOBLOCKMAP
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+NOSECTOR
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+NOGRAVITY
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+THRUACTORS
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}
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// Fast projectiles -----------------------------------------------------------
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ACTOR FastProjectile native
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{
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Projectile
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}
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// Sector flag setter -----------------------------------------------------------
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ACTOR SectorFlagSetter 9041 native
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{
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+NOBLOCKMAP
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+NOGRAVITY
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+DONTSPLASH
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RenderStyle None
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}
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