qzdoom/src/xlat
Christoph Oelckers 0869b51928 - Fixed: Parsing sector special bit masks must be done backwards so that later
definitions take precedence.
- Added base translation tables for UDMF compatibility maps which only should
  handle the native line and sector types of each game.
- Turned the inactive SILENT_INSTANT_FLOORS define into a compatibility option
  so that it can be (un)set in a map definition and the menu. 

SVN r966 (trunk)
2008-05-12 17:14:38 +00:00
..
parse_xlat.cpp - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00
xlat.h - Separated the linedef activation types into a bit mask that allows combination 2008-05-02 10:55:48 +00:00
xlat_parser.y - Fixed: Parsing sector special bit masks must be done backwards so that later 2008-05-12 17:14:38 +00:00