qzdoom/src/gl
Christoph Oelckers e2e71e072e removed error suppression code from shader compilation.
With GL 2.x support the engine still had something to fall back on, with that removed it needs to abort.
2014-06-23 09:26:29 +02:00
..
data removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
dynlights removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
models removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
renderer removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
scene removed all GL 2.x code. 2014-06-21 15:50:32 +02:00
shaders removed error suppression code from shader compilation. 2014-06-23 09:26:29 +02:00
system - some cleanup after GL 2.x code removal 2014-06-21 16:41:45 +02:00
textures - some cleanup after GL 2.x code removal 2014-06-21 16:41:45 +02:00
utility - added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware. 2014-06-14 15:16:33 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00