mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 00:21:34 +00:00
b132575533
could not be saved for some reason. - Added the writeini console command to write the config file, optionally specifying a specific file name for it. - Fixed: "Multiplayer" demos that only had one player were not played back properly because the demo playback code only checked the number of players to determine if it should be played as a netdemo. SVN r333 (trunk)
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __M_MISC__
|
|
#define __M_MISC__
|
|
|
|
#include "doomtype.h"
|
|
|
|
class FConfigFile;
|
|
class FGameConfigFile;
|
|
|
|
extern FGameConfigFile *GameConfig;
|
|
|
|
bool M_WriteFile (char const *name, void *source, int length);
|
|
int M_ReadFile (char const *name, BYTE **buffer);
|
|
void M_FindResponseFile (void);
|
|
|
|
// [RH] M_ScreenShot now accepts a filename parameter.
|
|
// Pass a NULL to get the original behavior.
|
|
void M_ScreenShot (const char *filename);
|
|
|
|
void M_LoadDefaults ();
|
|
|
|
bool M_SaveDefaults (const char *filename);
|
|
void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection);
|
|
|
|
FString GetUserFile (const char *path, bool nodir=false);
|
|
|
|
#endif
|