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063c85b157
with an FString now. - Fixed: The music strings in the default level info were never freed and caused memory leaks when used repeatedly. - Fixed: The intermusic string in the level info was never freed. - Fixed: The default fire obituary should only be printed if the damage came from the environment. If it comes from a monster the monster specific obituary should be used instead. - Added custom damage types from the floating point test release. - Changed Pain Elemental's massacre check. Now A_PainDie checks for the damage type and doesn't spawn anything if it is NAME_Massacre. A_PainDie can also be used by other actors so a more generalized approach is needed than hard coding it into the Pain Elemental. - Converted a few of Doom's monsters to DECORATE because I couldn't test the first version of the custom state code with the corpses inheriting from them. - Added custom states from last year's floating point test release and fixed some bugs I found in that code. Unfortunately it wasn't all salvageable and it was easier to recreate some parts from scratch. SVN r368 (trunk) |
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.. | ||
a_action.cpp | ||
a_action.h | ||
a_artifacts.cpp | ||
a_artifacts.h | ||
a_bridge.cpp | ||
a_camera.cpp | ||
a_debris.cpp | ||
a_decals.cpp | ||
a_flashfader.cpp | ||
a_fountain.cpp | ||
a_hatetarget.cpp | ||
a_keys.cpp | ||
a_keys.h | ||
a_lightning.cpp | ||
a_lightning.h | ||
a_mapmarker.cpp | ||
a_morph.cpp | ||
a_movingcamera.cpp | ||
a_pickups.cpp | ||
a_pickups.h | ||
a_quake.cpp | ||
a_secrettrigger.cpp | ||
a_sectoraction.cpp | ||
a_sharedglobal.h | ||
a_sharedmisc.cpp | ||
a_skies.cpp | ||
a_soundenvironment.cpp | ||
a_soundsequence.cpp | ||
a_spark.cpp | ||
a_waterzone.cpp | ||
a_weaponpiece.cpp | ||
a_weaponpiece.h | ||
a_weapons.cpp | ||
hudmessages.cpp | ||
sbar.h | ||
shared_sbar.cpp |