mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-12-15 15:01:42 +00:00
334 lines
12 KiB
C++
334 lines
12 KiB
C++
/*
|
|
** thingdef.h
|
|
**
|
|
** Actor definitions
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2002-2008 Christoph Oelckers
|
|
** Copyright 2004-2008 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
** 4. When not used as part of ZDoom or a ZDoom derivative, this code will be
|
|
** covered by the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation; either version 2 of the License, or (at
|
|
** your option) any later version.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
|
|
#ifndef __THINGDEF_H
|
|
#define __THINGDEF_H
|
|
|
|
#include "doomtype.h"
|
|
#include "info.h"
|
|
#include "s_sound.h"
|
|
#include "sc_man.h"
|
|
#include "cmdlib.h"
|
|
#include "vm.h"
|
|
|
|
|
|
class FScanner;
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// A flag descriptor
|
|
//
|
|
//==========================================================================
|
|
|
|
struct FFlagDef
|
|
{
|
|
unsigned int flagbit;
|
|
const char *name;
|
|
int structoffset;
|
|
int fieldsize;
|
|
int varflags;
|
|
};
|
|
|
|
void FinalizeClass(PClass *cls, FStateDefinitions &statedef);
|
|
FFlagDef *FindFlag (const PClass *type, const char *part1, const char *part2, bool strict = false);
|
|
void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int index);
|
|
bool CheckDeprecatedFlags(AActor *actor, PClassActor *info, int index);
|
|
const char *GetFlagName(unsigned int flagnum, int flagoffset);
|
|
void ModActorFlag(AActor *actor, FFlagDef *fd, bool set);
|
|
bool ModActorFlag(AActor *actor, const FString &flagname, bool set, bool printerror = true);
|
|
INTBOOL CheckActorFlag(AActor *actor, FFlagDef *fd);
|
|
INTBOOL CheckActorFlag(AActor *owner, const char *flagname, bool printerror = true);
|
|
|
|
#define FLAG_NAME(flagnum, flagvar) GetFlagName(flagnum, myoffsetof(AActor, flagvar))
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// State parser
|
|
//
|
|
//==========================================================================
|
|
class FxExpression;
|
|
|
|
struct FStateLabels;
|
|
|
|
struct FStateDefine
|
|
{
|
|
FName Label;
|
|
TArray<FStateDefine> Children;
|
|
FState *State;
|
|
uint8_t DefineFlags;
|
|
};
|
|
|
|
class FStateDefinitions
|
|
{
|
|
TArray<FStateDefine> StateLabels;
|
|
FState *laststate;
|
|
FState *laststatebeforelabel;
|
|
intptr_t lastlabel;
|
|
TArray<FState> StateArray;
|
|
TArray<FScriptPosition> SourceLines;
|
|
|
|
static FStateDefine *FindStateLabelInList(TArray<FStateDefine> &list, FName name, bool create);
|
|
static FStateLabels *CreateStateLabelList(TArray<FStateDefine> &statelist);
|
|
static void MakeStateList(const FStateLabels *list, TArray<FStateDefine> &dest);
|
|
static void RetargetStatePointers(intptr_t count, const char *target, TArray<FStateDefine> & statelist);
|
|
FStateDefine *FindStateAddress(const char *name);
|
|
FState *FindState(const char *name);
|
|
|
|
FState *ResolveGotoLabel(PClassActor *mytype, char *name);
|
|
static void FixStatePointers(PClassActor *actor, TArray<FStateDefine> & list);
|
|
void ResolveGotoLabels(PClassActor *actor, TArray<FStateDefine> & list);
|
|
public:
|
|
|
|
FStateDefinitions()
|
|
{
|
|
laststate = NULL;
|
|
laststatebeforelabel = NULL;
|
|
lastlabel = -1;
|
|
}
|
|
|
|
void SetStateLabel(const char *statename, FState *state, uint8_t defflags = SDF_STATE);
|
|
void AddStateLabel(const char *statename);
|
|
int GetStateLabelIndex (FName statename);
|
|
void InstallStates(PClassActor *info, AActor *defaults);
|
|
int FinishStates(PClassActor *actor);
|
|
|
|
void MakeStateDefines(const PClassActor *cls);
|
|
void AddStateDefines(const FStateLabels *list);
|
|
void RetargetStates (intptr_t count, const char *target);
|
|
|
|
bool SetGotoLabel(const char *string);
|
|
bool SetStop();
|
|
bool SetWait();
|
|
bool SetLoop();
|
|
int AddStates(FState *state, const char *framechars, const FScriptPosition &sc);
|
|
int GetStateCount() const { return StateArray.Size(); }
|
|
};
|
|
|
|
|
|
void SaveStateSourceLines(FState *firststate, TArray<FScriptPosition> &positions);
|
|
FScriptPosition & GetStateSource(FState *state);
|
|
|
|
//==========================================================================
|
|
//
|
|
// Extra info maintained while defining an actor.
|
|
//
|
|
//==========================================================================
|
|
struct FDropItem;
|
|
|
|
struct Baggage
|
|
{
|
|
#ifdef _DEBUG
|
|
FString ClassName; // This is here so that during debugging the class name can be seen
|
|
#endif
|
|
PNamespace *Namespace;
|
|
PClassActor *Info;
|
|
bool DropItemSet;
|
|
bool StateSet;
|
|
bool fromDecorate;
|
|
int CurrentState;
|
|
int Lumpnum;
|
|
VersionInfo Version;
|
|
FStateDefinitions statedef;
|
|
|
|
FDropItem *DropItemList;
|
|
|
|
FScriptPosition ScriptPosition;
|
|
};
|
|
|
|
inline void ResetBaggage (Baggage *bag, PClassActor *stateclass)
|
|
{
|
|
bag->DropItemList = nullptr;
|
|
bag->DropItemSet = false;
|
|
bag->CurrentState = 0;
|
|
bag->fromDecorate = true;
|
|
bag->StateSet = false;
|
|
bag->statedef.MakeStateDefines(stateclass);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Action function lookup
|
|
//
|
|
//==========================================================================
|
|
|
|
AFuncDesc *FindFunction(PContainerType *cls, const char * string);
|
|
FieldDesc *FindField(PContainerType *cls, const char * string);
|
|
|
|
|
|
FxExpression *ParseExpression(FScanner &sc, PClassActor *cls, PNamespace *resolvenspc = nullptr);
|
|
void ParseStates(FScanner &sc, PClassActor *actor, AActor *defaults, Baggage &bag);
|
|
void ParseFunctionParameters(FScanner &sc, PClassActor *cls, TArray<FxExpression *> &out_params,
|
|
PFunction *afd, FString statestring, FStateDefinitions *statedef);
|
|
FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag, bool &endswithret);
|
|
class FxVMFunctionCall *ParseAction(FScanner &sc, FState state, FString statestring, Baggage &bag);
|
|
FName CheckCastKludges(FName in);
|
|
void SetImplicitArgs(TArray<PType *> *args, TArray<uint32_t> *argflags, TArray<FName> *argnames, PContainerType *cls, uint32_t funcflags, int useflags);
|
|
PFunction *CreateAnonymousFunction(PContainerType *containingclass, PType *returntype, int flags);
|
|
PFunction *FindClassMemberFunction(PContainerType *cls, PContainerType *funccls, FName name, FScriptPosition &sc, bool *error, const VersionInfo &version, bool nodeprecated = false);
|
|
void CreateDamageFunction(PNamespace *ns, const VersionInfo &ver, PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate, int lumpnum);
|
|
|
|
//==========================================================================
|
|
//
|
|
// Property parser
|
|
//
|
|
//==========================================================================
|
|
|
|
void HandleActorFlag(FScanner &sc, Baggage &bag, const char *part1, const char *part2, int mod);
|
|
FxExpression *ParseParameter(FScanner &sc, PClassActor *cls, PType *type);
|
|
|
|
|
|
enum
|
|
{
|
|
DEPF_UNUSED = 0,
|
|
DEPF_FIREDAMAGE = 1,
|
|
DEPF_ICEDAMAGE = 2,
|
|
DEPF_LOWGRAVITY = 3,
|
|
DEPF_LONGMELEERANGE = 4,
|
|
DEPF_SHORTMISSILERANGE = 5,
|
|
DEPF_PICKUPFLASH = 6,
|
|
DEPF_QUARTERGRAVITY = 7,
|
|
DEPF_FIRERESIST = 8,
|
|
DEPF_HERETICBOUNCE = 9,
|
|
DEPF_HEXENBOUNCE = 10,
|
|
DEPF_DOOMBOUNCE = 11,
|
|
DEPF_INTERHUBSTRIP = 12,
|
|
};
|
|
|
|
// Types of old style decorations
|
|
enum EDefinitionType
|
|
{
|
|
DEF_Decoration,
|
|
DEF_BreakableDecoration,
|
|
DEF_Pickup,
|
|
DEF_Projectile,
|
|
};
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma section(".greg$u",read)
|
|
|
|
#define MSVC_PSEG __declspec(allocate(".greg$u"))
|
|
#define GCC_PSEG
|
|
#else
|
|
#define MSVC_PSEG
|
|
#define GCC_PSEG __attribute__((section(SECTION_GREG))) __attribute__((used))
|
|
#endif
|
|
|
|
|
|
union FPropParam
|
|
{
|
|
int i;
|
|
double d;
|
|
const char *s;
|
|
FxExpression *exp;
|
|
};
|
|
|
|
typedef void (*PropHandler)(AActor *defaults, PClassActor *info, Baggage &bag, FPropParam *params);
|
|
|
|
enum ECategory
|
|
{
|
|
CAT_PROPERTY, // Inheritable property
|
|
CAT_INFO // non-inheritable info (spawn ID, Doomednum, game filter, conversation ID, not usable in ZScript)
|
|
};
|
|
|
|
struct FPropertyInfo
|
|
{
|
|
const char *name;
|
|
const char *params;
|
|
const char *clsname;
|
|
PropHandler Handler;
|
|
int category;
|
|
};
|
|
|
|
FPropertyInfo *FindProperty(const char * string);
|
|
int MatchString (const char *in, const char **strings);
|
|
|
|
|
|
#define DEFINE_PROPERTY_BASE(name, paramlist, clas, cat) \
|
|
static void Handler_##name##_##paramlist##_##clas(A##clas *defaults, PClassActor *info, Baggage &bag, FPropParam *params); \
|
|
static FPropertyInfo Prop_##name##_##paramlist##_##clas = \
|
|
{ #name, #paramlist, #clas, (PropHandler)Handler_##name##_##paramlist##_##clas, cat }; \
|
|
MSVC_PSEG FPropertyInfo *infoptr_##name##_##paramlist##_##clas GCC_PSEG = &Prop_##name##_##paramlist##_##clas; \
|
|
static void Handler_##name##_##paramlist##_##clas(A##clas *defaults, PClassActor *info, Baggage &bag, FPropParam *params)
|
|
|
|
#define DEFINE_PREFIXED_PROPERTY_BASE(prefix, name, paramlist, clas, cat) \
|
|
static void Handler_##name##_##paramlist##_##clas(A##clas *defaults, PClassActor *info, Baggage &bag, FPropParam *params); \
|
|
static FPropertyInfo Prop_##name##_##paramlist##_##clas = \
|
|
{ #prefix"."#name, #paramlist, #clas, (PropHandler)Handler_##name##_##paramlist##_##clas, cat }; \
|
|
MSVC_PSEG FPropertyInfo *infoptr_##name##_##paramlist##_##clas GCC_PSEG = &Prop_##name##_##paramlist##_##clas; \
|
|
static void Handler_##name##_##paramlist##_##clas(A##clas *defaults, PClassActor *info, Baggage &bag, FPropParam *params)
|
|
|
|
#define DEFINE_PREFIXED_SCRIPTED_PROPERTY_BASE(prefix, name, paramlist, clas, cat) \
|
|
static void Handler_##name##_##paramlist##_##clas(AActor *defaults, PClassActor *info, Baggage &bag, FPropParam *params); \
|
|
static FPropertyInfo Prop_##name##_##paramlist##_##clas = \
|
|
{ #prefix"."#name, #paramlist, #clas, (PropHandler)Handler_##name##_##paramlist##_##clas, cat }; \
|
|
MSVC_PSEG FPropertyInfo *infoptr_##name##_##paramlist##_##clas GCC_PSEG = &Prop_##name##_##paramlist##_##clas; \
|
|
static void Handler_##name##_##paramlist##_##clas(AActor *defaults, PClassActor *info, Baggage &bag, FPropParam *params)
|
|
|
|
|
|
#define DEFINE_PROPERTY(name, paramlist, clas) DEFINE_PROPERTY_BASE(name, paramlist, clas, CAT_PROPERTY)
|
|
#define DEFINE_INFO_PROPERTY(name, paramlist, clas) DEFINE_PROPERTY_BASE(name, paramlist, clas, CAT_INFO)
|
|
|
|
#define DEFINE_CLASS_PROPERTY(name, paramlist, clas) DEFINE_PREFIXED_SCRIPTED_PROPERTY_BASE(clas, name, paramlist, clas, CAT_PROPERTY)
|
|
#define DEFINE_CLASS_PROPERTY_PREFIX(prefix, name, paramlist, clas) DEFINE_PREFIXED_SCRIPTED_PROPERTY_BASE(prefix, name, paramlist, clas, CAT_PROPERTY)
|
|
|
|
#define PROP_PARM_COUNT (params[0].i)
|
|
|
|
#define PROP_STRING_PARM(var, no) \
|
|
const char *var = params[(no)+1].s;
|
|
|
|
#define PROP_EXP_PARM(var, no) \
|
|
FxExpression *var = params[(no)+1].exp;
|
|
|
|
#define PROP_INT_PARM(var, no) \
|
|
int var = params[(no)+1].i;
|
|
|
|
#define PROP_FLOAT_PARM(var, no) \
|
|
float var = float(params[(no)+1].d);
|
|
|
|
#define PROP_DOUBLE_PARM(var, no) \
|
|
double var = params[(no)+1].d;
|
|
|
|
#define PROP_COLOR_PARM(var, no) \
|
|
int var = params[(no)+1].i== 0? params[(no)+2].i : V_GetColor(NULL, params[(no)+2].s);
|
|
|
|
#endif
|