..
action.txt
- Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
2009-04-09 02:25:37 +00:00
blood.txt
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
botstuff.txt
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
bridge.txt
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
camera.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
damagetypes.txt
- added FDARI*s damagetype fix
2012-04-07 15:29:47 +00:00
debris.txt
Merge commit '2ec8e2c2ac61d30f7f1d666ec58ca0fd37e2e3b0' into scripting
2015-04-28 12:54:01 +02:00
decal.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
dog.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
fountain.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
hatetarget.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
inventory.txt
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
mapmarker.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
morph.txt
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
movingcamera.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
pickups.txt
IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
2008-08-09 11:35:42 +00:00
player.txt
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
2013-08-09 11:57:14 +02:00
secrettrigger.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
sectoraction.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
setcolor.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
sharedmisc.txt
Merge commit '2ec8e2c2ac61d30f7f1d666ec58ca0fd37e2e3b0' into scripting
2015-04-28 12:54:01 +02:00
skies.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
soundenvironment.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
soundsequence.txt
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
spark.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
specialspot.txt
- Changed the action function declaration parser so that optional parameters
2008-08-12 20:19:47 +00:00
splashes.txt
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
teleport.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00
waterzone.txt
- took editor numbers out of DECORATE definitions.
2015-04-03 16:34:07 +02:00