qzdoom/src/gl/system
Christoph Oelckers 616f84209b - let gl_draw_sync default to false.
No need to waste valuable processing time if we can let the GPU run in parallel with the code that generates the next frame.
2016-05-12 20:23:18 +02:00
..
gl_cvars.h - some code cleanup. 2014-08-23 18:54:24 +02:00
gl_extlist.txt Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_framebuffer.cpp - let gl_draw_sync default to false. 2016-05-12 20:23:18 +02:00
gl_framebuffer.h - parched the texture precaching so that it compiles and works again. The real work will come later. 2016-05-02 00:13:00 +02:00
gl_interface.cpp - fixed caching of texture sampler state for old hardware. 2016-05-03 13:39:41 +02:00
gl_interface.h - got rid of VAO's. they have no impact on performance and are a general nuisance if some render paths cannot use them. 2016-04-26 16:26:34 +02:00
gl_load.c - reinstated old code for rendering fog boundaries and mirrot surfaces without shaders. 2016-05-03 23:28:42 +02:00
gl_load.h Updated gl_load.* files generated with glLoadGen 2.0.5 2016-04-30 11:43:08 +03:00
gl_menu.cpp - enabled hqNx MMX on all platforms with Intel intrinsics support 2015-12-25 15:41:06 +02:00
gl_system.h Fixed compilation of OS X with native backend 2016-04-30 11:53:31 +03:00
gl_threads.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_wipe.cpp - allow the engine to run without sampler objects. This will create some overhead in the texture code, but that's still better than having to error out on those few systems where it may be an issue. 2016-04-22 19:54:51 +02:00