qzdoom/src/sound/i_musicinterns.h
Randy Heit 01f59fa85f - Added an alternate module replay engine that uses foo_dumb's replayer, a
heavily customized version of DUMB (Dynamic Universal Music Bibliotheque).
  It has been slightly modified by me:
  * Added support for Ogg Vorbis-compressed samples in XM files ala FMOD.
  * Removed excessive mallocs from the replay core.
  * Rerolled the loops in resample.c. Unrolling them made the object file
    ~250k large while providing little benefit. Even at ~100k, I think it's
    still larger than it ought to be, but I'll live with it for now.
  Other than that, it's essentially the same thing you'd hear in foobar2000,
  minus some subsong detection features. Release builds of the library look
  like they might even be slightly faster than FMOD, which is a plus.
- Fixed: Timidity::font_add() did not release the file reader it created.
- Fixed: The SF2 loader did not free the sample headers in its destructor.


SVN r995 (trunk)
2008-05-29 23:33:07 +00:00

565 lines
13 KiB
C++

#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#define USE_WINDOWS_DWORD
#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0400
#undef _WIN32_WINNT
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#include <windows.h>
#include <mmsystem.h>
#else
#include <SDL.h>
#define FALSE 0
#define TRUE 1
#endif
#include <fmod.h>
#include "tempfiles.h"
#include "oplsynth/opl_mus_player.h"
#include "c_cvars.h"
#include "mus2midi.h"
#include "i_sound.h"
void I_InitMusicWin32 ();
void I_ShutdownMusicWin32 ();
extern float relative_volume;
EXTERN_CVAR (Float, timidity_mastervolume)
// The base music class. Everything is derived from this --------------------
class MusInfo
{
public:
MusInfo ();
virtual ~MusInfo ();
virtual void MusicVolumeChanged(); // snd_musicvolume changed
virtual void TimidityVolumeChanged(); // timidity_mastervolume changed
virtual void Play (bool looping) = 0;
virtual void Pause () = 0;
virtual void Resume () = 0;
virtual void Stop () = 0;
virtual bool IsPlaying () = 0;
virtual bool IsMIDI () const = 0;
virtual bool IsValid () const = 0;
virtual bool SetPosition (int order);
virtual void Update();
virtual FString GetStats();
virtual MusInfo *GetOPLDumper(const char *filename);
virtual MusInfo *GetWaveDumper(const char *filename, int rate);
enum EState
{
STATE_Stopped,
STATE_Playing,
STATE_Paused
} m_Status;
bool m_Looping;
bool m_NotStartedYet; // Song has been created but not yet played
};
// A device that provides a WinMM-like MIDI streaming interface -------------
#ifndef _WIN32
struct MIDIHDR
{
BYTE *lpData;
DWORD dwBufferLength;
DWORD dwBytesRecorded;
MIDIHDR *lpNext;
};
enum
{
MOD_MIDIPORT = 1,
MOD_SYNTH,
MOD_SQSYNTH,
MOD_FMSYNTH,
MOD_MAPPER,
MOD_WAVETABLE,
MOD_SWSYNTH
};
typedef BYTE *LPSTR;
#define MEVT_TEMPO ((BYTE)1)
#define MEVT_NOP ((BYTE)2)
#define MEVT_LONGMSG ((BYTE)128)
#define MEVT_EVENTTYPE(x) ((BYTE)((x) >> 24))
#define MEVT_EVENTPARM(x) ((x) & 0xffffff)
#define MOM_DONE 969
#else
// w32api does not define these
#ifndef MOD_WAVETABLE
#define MOD_WAVETABLE 6
#define MOD_SWSYNTH 7
#endif
#endif
class MIDIDevice
{
public:
MIDIDevice();
virtual ~MIDIDevice();
virtual int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata) = 0;
virtual void Close() = 0;
virtual bool IsOpen() const = 0;
virtual int GetTechnology() const = 0;
virtual int SetTempo(int tempo) = 0;
virtual int SetTimeDiv(int timediv) = 0;
virtual int StreamOut(MIDIHDR *data) = 0;
virtual int StreamOutSync(MIDIHDR *data) = 0;
virtual int Resume() = 0;
virtual void Stop() = 0;
virtual int PrepareHeader(MIDIHDR *data) = 0;
virtual int UnprepareHeader(MIDIHDR *data) = 0;
virtual bool FakeVolume() = 0;
virtual bool Pause(bool paused) = 0;
virtual bool NeedThreadedCallback() = 0;
virtual void PrecacheInstruments(const WORD *instruments, int count);
virtual void TimidityVolumeChanged();
virtual FString GetStats();
};
// WinMM implementation of a MIDI output device -----------------------------
#ifdef _WIN32
class WinMIDIDevice : public MIDIDevice
{
public:
WinMIDIDevice(int dev_id);
~WinMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool NeedThreadedCallback();
bool Pause(bool paused);
void PrecacheInstruments(const WORD *instruments, int count);
protected:
static void CALLBACK CallbackFunc(HMIDIOUT, UINT, DWORD_PTR, DWORD, DWORD);
HMIDISTRM MidiOut;
UINT DeviceID;
DWORD SavedVolume;
bool VolumeWorks;
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
};
#endif
// OPL implementation of a MIDI output device -------------------------------
class OPLMIDIDevice : public MIDIDevice, protected OPLmusicBlock
{
public:
OPLMIDIDevice();
~OPLMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool NeedThreadedCallback();
bool Pause(bool paused);
FString GetStats();
protected:
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
void CalcTickRate();
void HandleEvent(int status, int parm1, int parm2);
int PlayTick();
SoundStream *Stream;
double Tempo;
double Division;
MIDIHDR *Events;
bool Started;
DWORD Position;
};
// OPL dumper implementation of a MIDI output device ------------------------
class OPLDumperMIDIDevice : public OPLMIDIDevice
{
public:
OPLDumperMIDIDevice(const char *filename);
~OPLDumperMIDIDevice();
int Resume();
void Stop();
};
// Internal TiMidity MIDI device --------------------------------------------
namespace Timidity { struct Renderer; }
class TimidityMIDIDevice : public MIDIDevice
{
public:
TimidityMIDIDevice();
TimidityMIDIDevice(int rate);
~TimidityMIDIDevice();
int Open(void (*callback)(unsigned int, void *, DWORD, DWORD), void *userdata);
void Close();
bool IsOpen() const;
int GetTechnology() const;
int SetTempo(int tempo);
int SetTimeDiv(int timediv);
int StreamOut(MIDIHDR *data);
int StreamOutSync(MIDIHDR *data);
int Resume();
void Stop();
int PrepareHeader(MIDIHDR *data);
int UnprepareHeader(MIDIHDR *data);
bool FakeVolume();
bool Pause(bool paused);
bool NeedThreadedCallback();
void PrecacheInstruments(const WORD *instruments, int count);
void TimidityVolumeChanged();
FString GetStats();
protected:
static bool FillStream(SoundStream *stream, void *buff, int len, void *userdata);
bool ServiceStream (void *buff, int numbytes);
void (*Callback)(unsigned int, void *, DWORD, DWORD);
void *CallbackData;
void CalcTickRate();
int PlayTick();
FCriticalSection CritSec;
SoundStream *Stream;
Timidity::Renderer *Renderer;
double Tempo;
double Division;
double SamplesPerTick;
double NextTickIn;
MIDIHDR *Events;
bool Started;
DWORD Position;
};
// Internal TiMidity disk writing version of a MIDI device ------------------
class TimidityWaveWriterMIDIDevice : public TimidityMIDIDevice
{
public:
TimidityWaveWriterMIDIDevice(const char *filename, int rate);
~TimidityWaveWriterMIDIDevice();
int Resume();
void Stop();
protected:
FILE *File;
};
// Base class for streaming MUS and MIDI files ------------------------------
// MIDI device selection.
enum EMIDIDevice
{
MIDI_Win,
MIDI_OPL,
MIDI_Timidity
};
class MIDIStreamer : public MusInfo
{
public:
MIDIStreamer(EMIDIDevice type);
~MIDIStreamer();
void MusicVolumeChanged();
void TimidityVolumeChanged();
void Play(bool looping);
void Pause();
void Resume();
void Stop();
bool IsPlaying();
bool IsMIDI() const;
bool IsValid() const;
void Update();
FString GetStats();
protected:
MIDIStreamer(const char *dumpname, EMIDIDevice type);
void OutputVolume (DWORD volume);
int FillBuffer(int buffer_num, int max_events, DWORD max_time);
bool ServiceEvent();
int VolumeControllerChange(int channel, int volume);
static void Callback(unsigned int uMsg, void *userdata, DWORD dwParam1, DWORD dwParam2);
// Virtuals for subclasses to override
virtual void CheckCaps();
virtual void DoInitialSetup() = 0;
virtual void DoRestart() = 0;
virtual bool CheckDone() = 0;
virtual void Precache() = 0;
virtual DWORD *MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time) = 0;
enum
{
MAX_EVENTS = 128
};
enum
{
SONG_MORE,
SONG_DONE,
SONG_ERROR
};
#ifdef _WIN32
static DWORD WINAPI PlayerProc (LPVOID lpParameter);
DWORD PlayerLoop();
HANDLE PlayerThread;
HANDLE ExitEvent;
HANDLE BufferDoneEvent;
#endif
MIDIDevice *MIDI;
DWORD Events[2][MAX_EVENTS*3];
MIDIHDR Buffer[2];
int BufferNum;
int EndQueued;
bool VolumeChanged;
bool Restarting;
bool InitialPlayback;
DWORD NewVolume;
int Division;
int Tempo;
int InitialTempo;
BYTE ChannelVolumes[16];
DWORD Volume;
EMIDIDevice DeviceType;
bool CallbackIsThreaded;
FString DumpFilename;
};
// MUS file played with a MIDI stream ---------------------------------------
class MUSSong2 : public MIDIStreamer
{
public:
MUSSong2(FILE *file, char *musiccache, int length, EMIDIDevice type);
~MUSSong2();
MusInfo *GetOPLDumper(const char *filename);
MusInfo *GetWaveDumper(const char *filename, int rate);
protected:
MUSSong2(const MUSSong2 *original, const char *filename, EMIDIDevice type); // file dump constructor
void DoInitialSetup();
void DoRestart();
bool CheckDone();
void Precache();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
MUSHeader *MusHeader;
BYTE *MusBuffer;
BYTE LastVelocity[16];
size_t MusP, MaxMusP;
};
// MIDI file played with a MIDI stream --------------------------------------
class MIDISong2 : public MIDIStreamer
{
public:
MIDISong2(FILE *file, char *musiccache, int length, EMIDIDevice type);
~MIDISong2();
MusInfo *GetOPLDumper(const char *filename);
MusInfo *GetWaveDumper(const char *filename, int rate);
protected:
MIDISong2(const MIDISong2 *original, const char *filename, EMIDIDevice type); // file dump constructor
void CheckCaps();
void DoInitialSetup();
void DoRestart();
bool CheckDone();
void Precache();
DWORD *MakeEvents(DWORD *events, DWORD *max_events_p, DWORD max_time);
void AdvanceTracks(DWORD time);
struct TrackInfo;
void ProcessInitialMetaEvents ();
DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay);
TrackInfo *FindNextDue ();
void SetTempo(int new_tempo);
BYTE *MusHeader;
int SongLen;
TrackInfo *Tracks;
TrackInfo *TrackDue;
int NumTracks;
int Format;
WORD DesignationMask;
};
// Anything supported by FMOD out of the box --------------------------------
class StreamSong : public MusInfo
{
public:
StreamSong (const char *file, int offset, int length);
~StreamSong ();
void Play (bool looping);
void Pause ();
void Resume ();
void Stop ();
bool IsPlaying ();
bool IsMIDI () const { return false; }
bool IsValid () const { return m_Stream != NULL; }
bool SetPosition (int order);
FString GetStats();
protected:
StreamSong () : m_Stream(NULL) {}
SoundStream *m_Stream;
};
// MIDI file played with Timidity and possibly streamed through FMOD --------
class TimiditySong : public StreamSong
{
public:
TimiditySong (FILE *file, char * musiccache, int length);
~TimiditySong ();
void Play (bool looping);
void Stop ();
bool IsPlaying ();
bool IsValid () const { return CommandLine.Len() > 0; }
void TimidityVolumeChanged();
protected:
void PrepTimidity ();
bool LaunchTimidity ();
FTempFileName DiskName;
#ifdef _WIN32
HANDLE ReadWavePipe;
HANDLE WriteWavePipe;
HANDLE KillerEvent;
HANDLE ChildProcess;
bool Validated;
bool ValidateTimidity ();
#else // _WIN32
int WavePipe[2];
pid_t ChildProcess;
#endif
FString CommandLine;
size_t LoopPos;
static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata);
#ifdef _WIN32
static const char EventName[];
#endif
};
// MUS file played by a software OPL2 synth and streamed through FMOD -------
class OPLMUSSong : public StreamSong
{
public:
OPLMUSSong (FILE *file, char *musiccache, int length);
~OPLMUSSong ();
void Play (bool looping);
bool IsPlaying ();
bool IsValid () const;
void ResetChips ();
MusInfo *GetOPLDumper(const char *filename);
protected:
OPLMUSSong(const OPLMUSSong *original, const char *filename); // OPL dump constructor
static bool FillStream (SoundStream *stream, void *buff, int len, void *userdata);
OPLmusicFile *Music;
};
class OPLMUSDumper : public OPLMUSSong
{
public:
OPLMUSDumper(const OPLMUSSong *original, const char *filename);
void Play(bool looping);
};
// CD track/disk played through the multimedia system -----------------------
class CDSong : public MusInfo
{
public:
CDSong (int track, int id);
~CDSong ();
void Play (bool looping);
void Pause ();
void Resume ();
void Stop ();
bool IsPlaying ();
bool IsMIDI () const { return false; }
bool IsValid () const { return m_Inited; }
protected:
CDSong () : m_Inited(false) {}
int m_Track;
bool m_Inited;
};
// CD track on a specific disk played through the multimedia system ---------
class CDDAFile : public CDSong
{
public:
CDDAFile (FILE *file, int length);
};
// Module played via foo_dumb -----------------------------------------------
MusInfo *MOD_OpenSong(FILE *file, char *musiccache, int len);
// --------------------------------------------------------------------------
extern MusInfo *currSong;
extern int nomusic;
EXTERN_CVAR (Float, snd_musicvolume)