mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
7e7ab6b4ec
- Added multiple-choice sound sequences. These overcome one of the major deficiences of the Hexen-inherited SNDSEQ system while still being Hexen compatible: Custom door sounds can now use different opening and closing sequences, for both normal and blazing speeds. - Added a serializer for TArray. - Added a countof macro to doomtype.h. See the1's blog to find out why it's implemented the way it is. <http://blogs.msdn.com/the1/articles/210011.aspx> - Added a new method to FRandom for getting random numbers larger than 255, which lets me: - Fixed: SNDSEQ delayrand commands could delay for no more than 255 tics. - Fixed: If you're going to have sector_t.SoundTarget, then they need to be included in the pointer cleanup scans. - Ported back newer name code from 2.1. - Fixed: Using -warp with only one parameter in Doom and Heretic to select a map on episode 1 no longer worked. - New: Loading a multiplayer save now restores the players based on their names rather than on their connection order. Using connection order was sensible when -net was the only way to start a network game, but with -host/-join, it's not so nice. Also, if there aren't enough players in the save, then the extra players will be spawned normally, so you can continue a saved game with more players than you started it with. - Added some new SNDSEQ commands to make it possible to define Heretic's ambient sounds in SNDSEQ: volumerel, volumerand, slot, randomsequence, delayonce, and restart. With these, it is basically possible to obsolete all of the $ambient SNDINFO commands. - Fixed: Sound sequences would only execute one command each time they were ticked. - Fixed: No bounds checking was done on the volume sound sequences played at. - Fixed: The tic parameter to playloop was useless and caused it to act like a redundant playrepeat. I have removed all the logic that caused playloop to play repeating sounds, and now it acts like an infinite sequence of play/delay commands until the sequence is stopped. - Fixed: Sound sequences were ticked every frame, not every tic, so all the delay commands were timed incorrectly and varied depending on your framerate. Since this is useful for restarting looping sounds that got cut off, I have not changed this. Instead, the delay commands now record the tic when execution should resume, not the number of tics left to delay. SVN r57 (trunk)
436 lines
11 KiB
Text
436 lines
11 KiB
Text
# Sub-makefile autogenerated by premake
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# And then tweaked by hand
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ifndef CC
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CC=gcc
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endif
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ifndef CXX
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CC=g++
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endif
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ifndef CONFIG
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CONFIG=Release
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endif
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ifndef OPTLEVEL
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OPTLEVEL=2
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endif
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ifndef ARCH_TYPE
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ARCH_TYPE=pentium
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endif
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ifndef TUNE_TYPE
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TUNE_TYPE=athlon-xp
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endif
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ifndef RELEASETARGET
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RELEASETARGET = zdoomgcc.exe
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endif
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ifndef DEBUGTARGET
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DEBUGTARGE = zdoomgccd.exe
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endif
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DEBUGOBJDIR = debugobj
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RELEASEOBJDIR = releaseobj
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CCDV = @ccdv
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FMODDIR = c:/fmods/fmodapi374win
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CPPFLAGS = -DWIN32 -D_WIN32 -D_WINDOWS -DHAVE_STRUPR -DHAVE_FILELENGTH -DI_DO_NOT_LIKE_BIG_DOWNLOADS -D__forceinline=inline -MMD -Izlib -IFLAC -Isrc -Isrc/win32 -Isrc/g_doom -Isrc/g_heretic -I src/g_hexen -Isrc/g_raven -Isrc/g_strife -Isrc/g_shared -Isrc/oplsynth -Isrc/sound
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LDFLAGS += flac/libflac.a zlib/libz.a -lfmod -lwsock32 -lwinmm -lddraw -ldsound -ldxguid -ldinput8 -lole32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lsetupapi -lws2_32 -Wl,--subsystem,windows
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ifdef FMODDIR
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CPPFLAGS += -I$(FMODDIR)/api/inc
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LDFLAGS += -L$(FMODDIR)/api/lib
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endif
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ifeq ($(CONFIG),Debug)
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OBJDIR = $(DEBUGOBJDIR)
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CFLAGS += $(CPPFLAGS) -Wall -Wno-unused -g3
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CPPFLAGS += -D_DEBUG
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CXXFLAGS = $(CFLAGS)
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TARGET = $(DEBUGTARGET)
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endif
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ifeq ($(CONFIG),Release)
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OBJDIR = $(RELEASEOBJDIR)
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CFLAGS += $(CPPFLAGS) -march=$(ARCH_TYPE) -mtune=$(TUNE_TYPE) -Wall -Wno-unused -O$(OPTLEVEL) -fomit-frame-pointer
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CPPFLAGS += -DNDEBUG
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CXXFLAGS = $(CFLAGS)
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LDFLAGS += -Wl,-Map=zdoomgcc.map
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TARGET = $(RELEASETARGET)
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endif
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# This must be first.
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OBJECTS = $(OBJDIR)/autostart.o
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OBJECTS += \
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$(OBJDIR)/am_map.o \
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$(OBJDIR)/b_bot.o \
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$(OBJDIR)/b_func.o \
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$(OBJDIR)/b_game.o \
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$(OBJDIR)/b_move.o \
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$(OBJDIR)/b_think.o \
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$(OBJDIR)/bbannouncer.o \
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$(OBJDIR)/c_bind.o \
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$(OBJDIR)/c_cmds.o \
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$(OBJDIR)/c_console.o \
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$(OBJDIR)/c_cvars.o \
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$(OBJDIR)/c_dispatch.o \
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$(OBJDIR)/c_expr.o \
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$(OBJDIR)/cmdlib.o \
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$(OBJDIR)/colormatcher.o \
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$(OBJDIR)/configfile.o \
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$(OBJDIR)/ct_chat.o \
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$(OBJDIR)/d_dehacked.o \
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$(OBJDIR)/d_main.o \
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$(OBJDIR)/d_net.o \
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$(OBJDIR)/d_netinfo.o \
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$(OBJDIR)/d_protocol.o \
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$(OBJDIR)/decallib.o \
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$(OBJDIR)/decorations.o \
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$(OBJDIR)/dobject.o \
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$(OBJDIR)/doomdef.o \
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$(OBJDIR)/doomstat.o \
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$(OBJDIR)/dsectoreffect.o \
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$(OBJDIR)/dthinker.o \
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$(OBJDIR)/f_finale.o \
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$(OBJDIR)/f_wipe.o \
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$(OBJDIR)/farchive.o \
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$(OBJDIR)/files.o \
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$(OBJDIR)/g_game.o \
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$(OBJDIR)/g_hub.o \
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$(OBJDIR)/g_level.o \
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$(OBJDIR)/gameconfigfile.o \
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$(OBJDIR)/gi.o \
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$(OBJDIR)/hu_scores.o \
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$(OBJDIR)/info.o \
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$(OBJDIR)/infodefaults.o \
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$(OBJDIR)/lumpconfigfile.o \
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$(OBJDIR)/m_alloc.o \
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$(OBJDIR)/m_argv.o \
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$(OBJDIR)/m_bbox.o \
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$(OBJDIR)/m_cheat.o \
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$(OBJDIR)/m_fixed.o \
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$(OBJDIR)/m_menu.o \
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$(OBJDIR)/m_misc.o \
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$(OBJDIR)/m_options.o \
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$(OBJDIR)/m_png.o \
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$(OBJDIR)/m_random.o \
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$(OBJDIR)/mus2midi.o \
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$(OBJDIR)/nodebuild.o \
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$(OBJDIR)/nodebuild_events.o \
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$(OBJDIR)/nodebuild_extract.o \
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$(OBJDIR)/nodebuild_gl.o \
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$(OBJDIR)/nodebuild_utility.o \
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$(OBJDIR)/p_acs.o \
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$(OBJDIR)/p_buildmap.o \
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$(OBJDIR)/p_ceiling.o \
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$(OBJDIR)/p_conversation.o \
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$(OBJDIR)/p_doors.o \
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$(OBJDIR)/p_effect.o \
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$(OBJDIR)/p_enemy.o \
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$(OBJDIR)/p_floor.o \
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$(OBJDIR)/p_interaction.o \
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$(OBJDIR)/p_lights.o \
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$(OBJDIR)/p_lnspec.o \
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$(OBJDIR)/p_map.o \
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$(OBJDIR)/p_maputl.o \
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$(OBJDIR)/p_mobj.o \
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$(OBJDIR)/p_pillar.o \
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$(OBJDIR)/p_plats.o \
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$(OBJDIR)/p_pspr.o \
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$(OBJDIR)/p_saveg.o \
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$(OBJDIR)/p_sectors.o \
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$(OBJDIR)/p_setup.o \
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$(OBJDIR)/p_sight.o \
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$(OBJDIR)/p_spec.o \
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$(OBJDIR)/p_switch.o \
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$(OBJDIR)/p_teleport.o \
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$(OBJDIR)/p_terrain.o \
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$(OBJDIR)/p_things.o \
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$(OBJDIR)/p_tick.o \
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$(OBJDIR)/p_trace.o \
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$(OBJDIR)/p_user.o \
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$(OBJDIR)/p_writemap.o \
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$(OBJDIR)/p_xlat.o \
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$(OBJDIR)/po_man.o \
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$(OBJDIR)/r_bsp.o \
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$(OBJDIR)/r_data.o \
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$(OBJDIR)/r_draw.o \
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$(OBJDIR)/r_drawt.o \
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$(OBJDIR)/r_main.o \
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$(OBJDIR)/r_plane.o \
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$(OBJDIR)/r_segs.o \
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$(OBJDIR)/r_sky.o \
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$(OBJDIR)/r_things.o \
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$(OBJDIR)/r_polymost.o \
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$(OBJDIR)/s_advsound.o \
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$(OBJDIR)/s_environment.o \
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$(OBJDIR)/s_playlist.o \
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$(OBJDIR)/s_sndseq.o \
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$(OBJDIR)/s_sound.o \
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$(OBJDIR)/sc_man.o \
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$(OBJDIR)/skins.o \
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$(OBJDIR)/st_stuff.o \
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$(OBJDIR)/stats.o \
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$(OBJDIR)/stringtable.o \
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$(OBJDIR)/tables.o \
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$(OBJDIR)/tempfiles.o \
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$(OBJDIR)/thingdef.o \
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$(OBJDIR)/thingdef_codeptr.o \
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$(OBJDIR)/thingdef_exp.o \
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$(OBJDIR)/v_collection.o \
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$(OBJDIR)/v_draw.o \
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$(OBJDIR)/v_font.o \
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$(OBJDIR)/v_palette.o \
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$(OBJDIR)/v_pfx.o \
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$(OBJDIR)/v_text.o \
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$(OBJDIR)/v_video.o \
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$(OBJDIR)/vectors.o \
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$(OBJDIR)/name.o \
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$(OBJDIR)/zstring.o \
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$(OBJDIR)/zstringpool.o \
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$(OBJDIR)/zstrformat.o \
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$(OBJDIR)/w_wad.o \
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$(OBJDIR)/wi_stuff.o \
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$(OBJDIR)/a_arachnotron.o \
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$(OBJDIR)/a_archvile.o \
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$(OBJDIR)/a_bossbrain.o \
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$(OBJDIR)/a_bruiser.o \
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$(OBJDIR)/a_cacodemon.o \
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$(OBJDIR)/a_cyberdemon.o \
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$(OBJDIR)/a_demon.o \
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$(OBJDIR)/a_doomarmor.o \
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$(OBJDIR)/a_doomartifacts.o \
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$(OBJDIR)/a_doomdecorations.o \
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$(OBJDIR)/a_doomhealth.o \
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$(OBJDIR)/a_doomimp.o \
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$(OBJDIR)/a_doomkeys.o \
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$(OBJDIR)/a_doommisc.o \
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$(OBJDIR)/a_doomplayer.o \
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$(OBJDIR)/a_doomweaps.o \
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$(OBJDIR)/a_fatso.o \
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$(OBJDIR)/a_keen.o \
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$(OBJDIR)/a_lostsoul.o \
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$(OBJDIR)/a_painelemental.o \
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$(OBJDIR)/a_possessed.o \
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$(OBJDIR)/a_revenant.o \
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$(OBJDIR)/a_scriptedmarine.o \
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$(OBJDIR)/a_spidermaster.o \
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$(OBJDIR)/doom_sbar.o \
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$(OBJDIR)/a_beast.o \
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$(OBJDIR)/a_chicken.o \
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$(OBJDIR)/a_clink.o \
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$(OBJDIR)/a_dsparil.o \
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$(OBJDIR)/a_hereticarmor.o \
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$(OBJDIR)/a_hereticartifacts.o \
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$(OBJDIR)/a_hereticdecorations.o \
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$(OBJDIR)/a_hereticimp.o \
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$(OBJDIR)/a_heretickeys.o \
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$(OBJDIR)/a_hereticmisc.o \
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$(OBJDIR)/a_hereticplayer.o \
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$(OBJDIR)/a_hereticweaps.o \
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$(OBJDIR)/a_ironlich.o \
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$(OBJDIR)/a_knight.o \
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$(OBJDIR)/a_mummy.o \
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$(OBJDIR)/a_snake.o \
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$(OBJDIR)/a_wizard.o \
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$(OBJDIR)/heretic_sbar.o \
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$(OBJDIR)/a_bats.o \
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$(OBJDIR)/a_bishop.o \
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$(OBJDIR)/a_blastradius.o \
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$(OBJDIR)/a_boostarmor.o \
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$(OBJDIR)/a_centaur.o \
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$(OBJDIR)/a_clericboss.o \
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$(OBJDIR)/a_clericflame.o \
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$(OBJDIR)/a_clericholy.o \
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$(OBJDIR)/a_clericmace.o \
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$(OBJDIR)/a_clericplayer.o \
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$(OBJDIR)/a_clericstaff.o \
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$(OBJDIR)/a_demons.o \
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$(OBJDIR)/a_dragon.o \
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$(OBJDIR)/a_ettin.o \
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$(OBJDIR)/a_fighteraxe.o \
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$(OBJDIR)/a_fighterboss.o \
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$(OBJDIR)/a_fighterhammer.o \
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$(OBJDIR)/a_fighterplayer.o \
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$(OBJDIR)/a_fighterquietus.o \
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$(OBJDIR)/a_firedemon.o \
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$(OBJDIR)/a_flame.o \
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$(OBJDIR)/a_flechette.o \
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$(OBJDIR)/a_fog.o \
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$(OBJDIR)/a_healingradius.o \
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$(OBJDIR)/a_heresiarch.o \
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$(OBJDIR)/a_hexenarmor.o \
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$(OBJDIR)/a_hexendecorations.o \
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$(OBJDIR)/a_hexenkeys.o \
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$(OBJDIR)/a_hexenspecialdecs.o \
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$(OBJDIR)/a_iceguy.o \
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$(OBJDIR)/a_korax.o \
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$(OBJDIR)/a_mageboss.o \
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$(OBJDIR)/a_magecone.o \
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$(OBJDIR)/a_magelightning.o \
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$(OBJDIR)/a_mageplayer.o \
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$(OBJDIR)/a_magestaff.o \
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$(OBJDIR)/a_magewand.o \
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$(OBJDIR)/a_mana.o \
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$(OBJDIR)/a_pig.o \
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$(OBJDIR)/a_puzzleitems.o \
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$(OBJDIR)/a_scriptprojectiles.o \
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$(OBJDIR)/a_serpent.o \
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$(OBJDIR)/a_speedboots.o \
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$(OBJDIR)/a_spike.o \
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$(OBJDIR)/a_summon.o \
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$(OBJDIR)/a_teleportother.o \
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$(OBJDIR)/a_weaponpiece.o \
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$(OBJDIR)/a_weaponpieces.o \
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$(OBJDIR)/a_wraith.o \
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$(OBJDIR)/hexen_sbar.o \
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$(OBJDIR)/a_artiegg.o \
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$(OBJDIR)/a_artitele.o \
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$(OBJDIR)/a_minotaur.o \
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$(OBJDIR)/a_ravenambient.o \
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$(OBJDIR)/a_ravenartifacts.o \
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$(OBJDIR)/a_ravenhealth.o \
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$(OBJDIR)/a_acolyte.o \
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$(OBJDIR)/a_alienspectres.o \
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$(OBJDIR)/a_beggars.o \
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$(OBJDIR)/a_coin.o \
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$(OBJDIR)/a_crusader.o \
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$(OBJDIR)/a_entityboss.o \
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$(OBJDIR)/a_inquisitor.o \
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$(OBJDIR)/a_loremaster.o \
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$(OBJDIR)/a_macil.o \
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$(OBJDIR)/a_merchants.o \
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$(OBJDIR)/a_oracle.o \
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$(OBJDIR)/a_peasant.o \
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$(OBJDIR)/a_programmer.o \
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$(OBJDIR)/a_questitems.o \
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$(OBJDIR)/a_ratbuddy.o \
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$(OBJDIR)/a_reaver.o \
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$(OBJDIR)/a_rebels.o \
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$(OBJDIR)/a_sentinel.o \
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$(OBJDIR)/a_spectral.o \
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$(OBJDIR)/a_stalker.o \
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$(OBJDIR)/a_strifeammo.o \
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$(OBJDIR)/a_strifearmor.o \
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$(OBJDIR)/a_strifebishop.o \
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$(OBJDIR)/a_strifeitems.o \
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$(OBJDIR)/a_strifekeys.o \
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$(OBJDIR)/a_strifeplayer.o \
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$(OBJDIR)/a_strifestuff.o \
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$(OBJDIR)/a_strifeweapons.o \
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$(OBJDIR)/a_templar.o \
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$(OBJDIR)/a_thingstoblowup.o \
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$(OBJDIR)/a_zombie.o \
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$(OBJDIR)/strife_sbar.o \
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$(OBJDIR)/a_action.o \
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$(OBJDIR)/a_artifacts.o \
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$(OBJDIR)/a_bridge.o \
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$(OBJDIR)/a_camera.o \
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$(OBJDIR)/a_debris.o \
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$(OBJDIR)/a_decals.o \
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$(OBJDIR)/a_flashfader.o \
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$(OBJDIR)/a_fountain.o \
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$(OBJDIR)/a_hatetarget.o \
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$(OBJDIR)/a_keys.o \
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$(OBJDIR)/a_lightning.o \
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$(OBJDIR)/a_movingcamera.o \
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$(OBJDIR)/a_pickups.o \
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$(OBJDIR)/a_quake.o \
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$(OBJDIR)/a_secrettrigger.o \
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$(OBJDIR)/a_sectoraction.o \
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$(OBJDIR)/a_sharedmisc.o \
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$(OBJDIR)/a_skies.o \
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$(OBJDIR)/a_soundenvironment.o \
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$(OBJDIR)/a_soundsequence.o \
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$(OBJDIR)/a_spark.o \
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$(OBJDIR)/a_splashes.o \
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$(OBJDIR)/a_waterzone.o \
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$(OBJDIR)/a_weapons.o \
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$(OBJDIR)/hudmessages.o \
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$(OBJDIR)/shared_sbar.o \
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$(OBJDIR)/fmopl.o \
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$(OBJDIR)/mlkernel.o \
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$(OBJDIR)/mlopl.o \
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$(OBJDIR)/mlopl_io.o \
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$(OBJDIR)/opl_mus_player.o \
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$(OBJDIR)/altsound.o \
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$(OBJDIR)/altsoundmixer.o \
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$(OBJDIR)/fmodsound.o \
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$(OBJDIR)/i_music.o \
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$(OBJDIR)/i_sound.o \
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$(OBJDIR)/music_cd.o \
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$(OBJDIR)/music_flac.o \
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$(OBJDIR)/music_midi_midiout.o \
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$(OBJDIR)/music_midi_stream.o \
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$(OBJDIR)/music_midi_timidity.o \
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$(OBJDIR)/music_mod.o \
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$(OBJDIR)/music_mus_midiout.o \
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$(OBJDIR)/music_mus_opl.o \
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$(OBJDIR)/music_spc.o \
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$(OBJDIR)/music_stream.o \
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$(OBJDIR)/sample_flac.o \
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$(OBJDIR)/helperthread.o \
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$(OBJDIR)/i_input.o \
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$(OBJDIR)/i_net.o \
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$(OBJDIR)/eaxedit.o \
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$(OBJDIR)/i_cd.o \
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$(OBJDIR)/i_main.o \
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$(OBJDIR)/i_system.o \
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$(OBJDIR)/hardware.o \
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$(OBJDIR)/i_crash.o \
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$(OBJDIR)/i_movie.o \
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$(OBJDIR)/win32video.o \
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$(OBJDIR)/zdoom.o
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ifndef NOASM
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OBJECTS += \
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$(OBJDIR)/a.o \
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$(OBJDIR)/blocks.o \
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$(OBJDIR)/misc.o \
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$(OBJDIR)/tmap.o \
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$(OBJDIR)/tmap2.o \
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$(OBJDIR)/tmap3.o
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CPPFLAGS := -DUSEASM=1 $(CPPFLAGS)
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else
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CPPFLAGS := -DNOASM $(CPPFLAGS)
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endif
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# This must be last
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OBJECTS += $(OBJDIR)/autozend.o
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VPATH = src src/g_doom src/g_heretic src/g_hexen src/g_raven src/g_strife src/g_shared src/oplsynth src/sound src/win32
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.PHONY: clean all
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all: $(TARGET)
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$(OBJDIR)/%.o : %.cpp
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$(CCDV) $(CXX) $(CXXFLAGS) -o $@ -c $<
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$(OBJDIR)/%.o : %.nas
|
|
$(CCDV) nasmw -o $@ -f win32 $<
|
|
|
|
$(OBJDIR)/%.o : %.rc
|
|
$(CCDV) windres --include-dir=src/win32 -o $@ -i $<
|
|
|
|
|
|
$(TARGET): testobjdir $(OBJECTS)
|
|
$(CCDV) $(CXX) -o $@ $(OBJECTS) $(LDFLAGS)
|
|
|
|
clean:
|
|
-del /q /f $(RELEASETARGET) 2>nul
|
|
-del /q /f $(DEBUGTARGET) 2>nul
|
|
-del /q /f $(DEBUGOBJDIR) 2>nul
|
|
-del /q /f $(RELEASEOBJDIR) 2>nul
|
|
|
|
testobjdir:
|
|
-@if not exist $(OBJDIR) mkdir $(OBJDIR)
|
|
|
|
ifneq ($(MAKECMDGOALS),clean)
|
|
-include $(OBJECTS:%.o=%.d)
|
|
endif
|