- made sysCallbacks a value variable instead of a pointer to simplify the checks for it.

This commit is contained in:
Christoph Oelckers 2020-10-03 16:47:47 +02:00
parent 1b3ef19100
commit ff62d7a8a3
20 changed files with 34 additions and 35 deletions

View File

@ -137,7 +137,7 @@ void D_PostEvent(event_t* ev)
{
return;
}
if (sysCallbacks && sysCallbacks->DispatchEvent && sysCallbacks->DispatchEvent(ev))
if (sysCallbacks.DispatchEvent && sysCallbacks.DispatchEvent(ev))
return;
events[eventhead] = *ev;

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@ -1,7 +1,7 @@
#include "i_interface.h"
// Some global engine variables taken out of the backend code.
SystemCallbacks *sysCallbacks;
SystemCallbacks sysCallbacks;
FString endoomName;
bool batchrun;
float menuBlurAmount;

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@ -24,7 +24,7 @@ struct SystemCallbacks
bool (*DispatchEvent)(event_t* ev);
};
extern SystemCallbacks *sysCallbacks;
extern SystemCallbacks sysCallbacks;
struct WadStuff
{

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@ -162,7 +162,7 @@ uint8_t TransmitBuffer[TRANSMIT_SIZE];
FString GetPlayerName(int num)
{
if (sysCallbacks && sysCallbacks->GetPlayerName) return sysCallbacks->GetPlayerName(sendplayer[num]);
if (sysCallbacks.GetPlayerName) return sysCallbacks.GetPlayerName(sendplayer[num]);
else return FStringf("Player %d", sendplayer[num] + 1);
}

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@ -73,7 +73,7 @@ size_t s_skipMouseMoves;
void CheckGUICapture()
{
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
bool wantCapt = sysCallbacks.WantGuiCapture && sysCallbacks.WantGuiCapture();
if (wantCapt != GUICapture)
{
@ -149,7 +149,7 @@ void CheckNativeMouse()
}
else
{
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
bool captureModeInGame = sysCallbacks.CaptureModeInGame && sysCallbacks.CaptureModeInGame();
wantNative = (!m_use_mouse || MENU_WaitKey != menuactive)
&& (!captureModeInGame || GUICapture);
}
@ -161,7 +161,7 @@ void CheckNativeMouse()
&& (MENU_On == menuactive || MENU_OnNoPause == menuactive);
}
if (!wantNative && sysCallbacks && sysCallbacks->WantNativeMouse && sysCallbacks->WantNativeMouse())
if (!wantNative && sysCallbacks.WantNativeMouse && sysCallbacks.WantNativeMouse())
wantNative = true;
I_SetNativeMouse(wantNative);

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@ -165,7 +165,7 @@ static const TMap<SDL_Scancode, uint8_t> KeyScanToDIK(InitKeyScanMap());
static void I_CheckGUICapture ()
{
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
bool wantCapt = sysCallbacks.WantGuiCapture && sysCallbacks.WantGuiCapture();
if (wantCapt != GUICapture)
{
@ -206,10 +206,10 @@ static void I_CheckNativeMouse ()
{
bool focus = SDL_GetKeyboardFocus() != NULL;
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
bool captureModeInGame = sysCallbacks.CaptureModeInGame && sysCallbacks.CaptureModeInGame();
bool wantNative = !focus || (!use_mouse || GUICapture || !captureModeInGame);
if (!wantNative && sysCallbacks && sysCallbacks->WantNativeMouse && sysCallbacks->WantNativeMouse())
if (!wantNative && sysCallbacks.WantNativeMouse && sysCallbacks.WantNativeMouse())
wantNative = true;
if (wantNative != NativeMouse)

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@ -87,7 +87,7 @@ FArgs *Args;
static int GetCrashInfo (char *buffer, char *end)
{
if (sysCallbacks && sysCallbacks->CrashInfo) sysCallbacks->CrashInfo(buffer, end - buffer, "\n");
if (sysCallbacks.CrashInfo) sysCallbacks.CrashInfo(buffer, end - buffer, "\n");
return strlen(buffer);
}

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@ -147,7 +147,7 @@ extern int chatmodeon;
static void I_CheckGUICapture ()
{
bool wantCapt = sysCallbacks && sysCallbacks->WantGuiCapture && sysCallbacks->WantGuiCapture();
bool wantCapt = sysCallbacks.WantGuiCapture && sysCallbacks.WantGuiCapture();
if (wantCapt != GUICapture)
{
@ -394,7 +394,7 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
return result;
}
if (message == WM_LBUTTONDOWN && sysCallbacks && sysCallbacks->WantLeftButton() && sysCallbacks->WantLeftButton())
if (message == WM_LBUTTONDOWN && sysCallbacks.WantLeftButton() && sysCallbacks.WantLeftButton())
{
if (GUIWndProcHook(hWnd, message, wParam, lParam, &result))
{
@ -504,7 +504,7 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
SetPriorityClass (GetCurrentProcess (), INGAME_PRIORITY_CLASS);
}
else if (!noidle && !(sysCallbacks && sysCallbacks->NetGame && sysCallbacks->NetGame()))
else if (!noidle && !(sysCallbacks.NetGame && sysCallbacks.NetGame()))
{
SetPriorityClass (GetCurrentProcess (), IDLE_PRIORITY_CLASS);
}
@ -749,7 +749,7 @@ void I_StartTic ()
BlockMouseMove--;
buttonMap.ResetButtonTriggers ();
I_CheckGUICapture ();
EventHandlerResultForNativeMouse = sysCallbacks && sysCallbacks->WantNativeMouse && sysCallbacks->WantNativeMouse();
EventHandlerResultForNativeMouse = sysCallbacks.WantNativeMouse && sysCallbacks.WantNativeMouse();
I_CheckNativeMouse (false, EventHandlerResultForNativeMouse);
I_GetEvent ();
}

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@ -1108,7 +1108,7 @@ LONG WINAPI CatchAllExceptions (LPEXCEPTION_POINTERS info)
char *custominfo = (char *)HeapAlloc (GetProcessHeap(), 0, 16384);
CrashPointers = *info;
if (sysCallbacks && sysCallbacks->CrashInfo && custominfo) sysCallbacks->CrashInfo(custominfo, 16384, "\r\n");
if (sysCallbacks.CrashInfo && custominfo) sysCallbacks.CrashInfo(custominfo, 16384, "\r\n");
CreateCrashLog (custominfo, (DWORD)strlen(custominfo), ConWindow);
// If the main thread crashed, then make it clean up after itself.

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@ -269,7 +269,7 @@ void I_CheckNativeMouse(bool preferNative, bool eventhandlerresult)
else
{
bool pauseState = false;
bool captureModeInGame = sysCallbacks && sysCallbacks->CaptureModeInGame && sysCallbacks->CaptureModeInGame();
bool captureModeInGame = sysCallbacks.CaptureModeInGame && sysCallbacks.CaptureModeInGame();
want_native = ((!m_use_mouse || menuactive != MENU_WaitKey) &&
(!captureModeInGame || GUICapture));
}

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@ -396,8 +396,8 @@ static const int StrifeStartupPicSizes[4 + 2 + 1] =
static void ST_Sound(const char* sndname)
{
if (sysCallbacks && sysCallbacks->PlayStartupSound)
sysCallbacks->PlayStartupSound(sndname);
if (sysCallbacks.PlayStartupSound)
sysCallbacks.PlayStartupSound(sndname);
}
//==========================================================================

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@ -119,7 +119,7 @@ void FSamplerManager::SetTextureFilterMode()
glBindSampler(i, 0);
}
int filter = sysCallbacks && sysCallbacks->DisableTextureFilter && sysCallbacks->DisableTextureFilter() ? 0 : gl_texture_filter;
int filter = sysCallbacks.DisableTextureFilter && sysCallbacks.DisableTextureFilter() ? 0 : gl_texture_filter;
for (int i = 0; i < 4; i++)
{

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@ -166,7 +166,7 @@ void CheckBench()
FString compose;
if (sysCallbacks && sysCallbacks->GetLocationDescription) compose = sysCallbacks->GetLocationDescription();
if (sysCallbacks.GetLocationDescription) compose = sysCallbacks.GetLocationDescription();
AppendRenderStats(compose);
AppendRenderTimes(compose);

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@ -61,7 +61,7 @@ static VRMode vrmi_checker = { 2, isqrt2, isqrt2, 1.f,{ { -.5f, 1.f },{ .5f, 1.f
const VRMode *VRMode::GetVRMode(bool toscreen)
{
#ifdef VR3D_ENABLED
int mode = !toscreen || (sysCallbacks && sysCallbacks->DisableTextureFilter && sysCallbacks->DisableTextureFilter()) ? 0 : vr_mode;
int mode = !toscreen || (sysCallbacks.DisableTextureFilter && sysCallbacks.DisableTextureFilter()) ? 0 : vr_mode;
switch (mode)
{

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@ -107,7 +107,7 @@ namespace
static bool lastspecialUI = false;
bool isInActualMenu = false;
bool specialUI = sysCallbacks && (!sysCallbacks->IsSpecialUI || sysCallbacks->IsSpecialUI());
bool specialUI = (!sysCallbacks.IsSpecialUI || sysCallbacks.IsSpecialUI());
if (specialUI == lastspecialUI)
return;

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@ -200,7 +200,7 @@ void DFrameBuffer::SetViewportRects(IntRect *bounds)
mScreenViewport.height = screenHeight;
// Viewport for the 3D scene
if (sysCallbacks && sysCallbacks->GetSceneRect) mSceneViewport = sysCallbacks->GetSceneRect();
if (sysCallbacks.GetSceneRect) mSceneViewport = sysCallbacks.GetSceneRect();
else mSceneViewport = mScreenViewport;
// Scale viewports to fit letterbox

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@ -116,8 +116,8 @@ CUSTOM_CVAR(Int, uiscale, 0, CVAR_ARCHIVE | CVAR_NOINITCALL)
self = 0;
return;
}
if (sysCallbacks && sysCallbacks->OnScreenSizeChanged)
sysCallbacks->OnScreenSizeChanged();
if (sysCallbacks.OnScreenSizeChanged)
sysCallbacks.OnScreenSizeChanged();
setsizeneeded = true;
}
@ -294,8 +294,8 @@ void V_OutputResized (int width, int height)
twod->End();
setsizeneeded = true;
C_NewModeAdjust();
if (sysCallbacks && sysCallbacks->OnScreenSizeChanged)
sysCallbacks->OnScreenSizeChanged();
if (sysCallbacks.OnScreenSizeChanged)
sysCallbacks.OnScreenSizeChanged();
}
bool IVideo::SetResolution ()
@ -392,8 +392,8 @@ void V_Init2()
CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
{
setsizeneeded = true;
if (sysCallbacks && sysCallbacks->OnScreenSizeChanged)
sysCallbacks->OnScreenSizeChanged();
if (sysCallbacks.OnScreenSizeChanged)
sysCallbacks.OnScreenSizeChanged();
}
DEFINE_ACTION_FUNCTION(_Screen, GetAspectRatio)

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@ -81,7 +81,7 @@ void VkSamplerManager::SetTextureFilterMode()
void VkSamplerManager::Create()
{
int filter = sysCallbacks && sysCallbacks->DisableTextureFilter && sysCallbacks->DisableTextureFilter()? 0 : gl_texture_filter;
int filter = sysCallbacks.DisableTextureFilter && sysCallbacks.DisableTextureFilter()? 0 : gl_texture_filter;
for (int i = CLAMP_NONE; i <= CLAMP_XY; i++)
{

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@ -3057,8 +3057,7 @@ static int D_DoomMain_Internal (void)
};
GStrings.SetCallbacks(&stblcb);
static SystemCallbacks syscb =
{
sysCallbacks = {
System_WantGuiCapture,
System_WantLeftButton,
System_NetGame,
@ -3075,7 +3074,7 @@ static int D_DoomMain_Internal (void)
System_GetPlayerName,
System_DispatchEvent,
};
sysCallbacks = &syscb;
std::set_new_handler(NewFailure);
const char *batchout = Args->CheckValue("-errorlog");

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@ -747,7 +747,7 @@ void M_Drawer (void)
if (!CurrentMenu->DontBlur) screen->BlurScene(menuBlurAmount);
if (!CurrentMenu->DontDim)
{
if (sysCallbacks && sysCallbacks->MenuDim) sysCallbacks->MenuDim();
if (sysCallbacks.MenuDim) sysCallbacks.MenuDim();
}
CurrentMenu->CallDrawer();
}