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- add non-sse version of the sprite drawers
- fix some typos
This commit is contained in:
parent
1435832b09
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3 changed files with 413 additions and 2 deletions
411
src/swrenderer/drawers/r_draw_sprite32.h
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411
src/swrenderer/drawers/r_draw_sprite32.h
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/*
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** Drawer commands for sprites
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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#include "swrenderer/drawers/r_draw_rgba.h"
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#include "swrenderer/viewport/r_walldrawer.h"
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namespace swrenderer
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{
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namespace DrawSprite32TModes
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{
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enum class SpriteBlendModes { Copy, Opaque, Shaded, AddClampShaded, AddClamp, SubClamp, RevSubClamp };
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struct CopySprite { static const int Mode = (int)SpriteBlendModes::Copy; };
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struct OpaqueSprite { static const int Mode = (int)SpriteBlendModes::Opaque; };
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struct ShadedSprite { static const int Mode = (int)SpriteBlendModes::Shaded; };
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struct AddClampShadedSprite { static const int Mode = (int)SpriteBlendModes::AddClampShaded; };
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struct AddClampSprite { static const int Mode = (int)SpriteBlendModes::AddClamp; };
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struct SubClampSprite { static const int Mode = (int)SpriteBlendModes::SubClamp; };
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struct RevSubClampSprite { static const int Mode = (int)SpriteBlendModes::RevSubClamp; };
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enum class FilterModes { Nearest, Linear };
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struct NearestFilter { static const int Mode = (int)FilterModes::Nearest; };
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struct LinearFilter { static const int Mode = (int)FilterModes::Linear; };
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enum class ShadeMode { Simple, Advanced };
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struct SimpleShade { static const int Mode = (int)ShadeMode::Simple; };
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struct AdvancedShade { static const int Mode = (int)ShadeMode::Advanced; };
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enum class SpriteSamplers { Texture, Fill, Shaded, Translated };
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struct TextureSampler { static const int Mode = (int)SpriteSamplers::Texture; };
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struct FillSampler { static const int Mode = (int)SpriteSamplers::Fill; };
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struct ShadedSampler { static const int Mode = (int)SpriteSamplers::Shaded; };
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struct TranslatedSampler { static const int Mode = (int)SpriteSamplers::Translated; };
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}
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template<typename BlendT, typename SamplerT>
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class DrawSprite32T : public DrawerCommand
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{
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protected:
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SpriteDrawerArgs args;
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public:
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DrawSprite32T(const SpriteDrawerArgs &drawerargs) : args(drawerargs) { }
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void Execute(DrawerThread *thread) override
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{
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using namespace DrawSprite32TModes;
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auto shade_constants = args.ColormapConstants();
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if (SamplerT::Mode == (int)SpriteSamplers::Texture)
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{
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const uint32_t *source2 = (const uint32_t*)args.TexturePixels2();
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bool is_nearest_filter = (source2 == nullptr);
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if (shade_constants.simple_shade)
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{
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if (is_nearest_filter)
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Loop<SimpleShade, NearestFilter>(thread, shade_constants);
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else
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Loop<SimpleShade, LinearFilter>(thread, shade_constants);
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}
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else
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{
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if (is_nearest_filter)
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Loop<AdvancedShade, NearestFilter>(thread, shade_constants);
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else
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Loop<AdvancedShade, LinearFilter>(thread, shade_constants);
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}
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}
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else // no linear filtering for translated, shaded or fill
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{
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if (shade_constants.simple_shade)
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{
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Loop<SimpleShade, NearestFilter>(thread, shade_constants);
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}
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else
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{
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Loop<AdvancedShade, NearestFilter>(thread, shade_constants);
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}
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}
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}
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template<typename ShadeModeT, typename FilterModeT>
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FORCEINLINE void Loop(DrawerThread *thread, ShadeConstants shade_constants)
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{
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using namespace DrawSprite32TModes;
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const uint32_t *source;
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const uint32_t *source2;
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const uint8_t *colormap;
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const uint32_t *translation;
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if (SamplerT::Mode == (int)SpriteSamplers::Shaded || SamplerT::Mode == (int)SpriteSamplers::Translated)
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{
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source = (const uint32_t*)args.TexturePixels();
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source2 = nullptr;
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colormap = args.Colormap(args.Viewport());
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translation = (const uint32_t*)args.TranslationMap();
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}
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else
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{
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source = (const uint32_t*)args.TexturePixels();
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source2 = (const uint32_t*)args.TexturePixels2();
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colormap = nullptr;
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translation = nullptr;
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}
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int textureheight = args.TextureHeight();
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uint32_t one = ((0x80000000 + textureheight - 1) / textureheight) * 2 + 1;
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// Shade constants
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BgraColor dynlight = args.DynamicLight();
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uint32_t light = 256 - (args.Light() >> (FRACBITS - 8));
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BgraColor mlight;
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int inv_desaturate;
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BgraColor shade_fade, shade_light;
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int desaturate;
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BgraColor lightcontrib;
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if (ShadeModeT::Mode == (int)ShadeMode::Advanced)
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{
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uint32_t inv_light = 256 - light;
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inv_desaturate = 256 - shade_constants.desaturate;
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shade_fade.r = shade_constants.fade_red * inv_light;
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shade_fade.g = shade_constants.fade_green * inv_light;
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shade_fade.b = shade_constants.fade_blue * inv_light;
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shade_light.r = shade_constants.light_red;
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shade_light.g = shade_constants.light_green;
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shade_light.b = shade_constants.light_blue;
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desaturate = shade_constants.desaturate;
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lightcontrib.r = MIN<uint32_t>(light + dynlight.r, 256) - light;
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lightcontrib.g = MIN<uint32_t>(light + dynlight.g, 256) - light;
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lightcontrib.b = MIN<uint32_t>(light + dynlight.b, 256) - light;
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mlight.r = light;
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mlight.g = light;
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mlight.b = light;
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}
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else
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{
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inv_desaturate = 0;
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shade_fade.r = 0;
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shade_fade.g = 0;
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shade_fade.b = 0;
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shade_light.r = 0;
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shade_light.g = 0;
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shade_light.b = 0;
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desaturate = 0;
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lightcontrib = 0;
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mlight.r = MIN<uint32_t>(light + dynlight.r, 256);
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mlight.g = MIN<uint32_t>(light + dynlight.g, 256);
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mlight.b = MIN<uint32_t>(light + dynlight.b, 256);
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}
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int count = args.Count();
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int pitch = args.Viewport()->RenderTarget->GetPitch();
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uint32_t fracstep = args.TextureVStep();
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uint32_t frac = args.TextureVPos();
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uint32_t texturefracx = args.TextureUPos();
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uint32_t *dest = (uint32_t*)args.Dest();
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int dest_y = args.DestY();
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count = thread->count_for_thread(dest_y, count);
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if (count <= 0) return;
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frac += thread->skipped_by_thread(dest_y) * fracstep;
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dest = thread->dest_for_thread(dest_y, pitch, dest);
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fracstep *= thread->num_cores;
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pitch *= thread->num_cores;
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if (FilterModeT::Mode == (int)FilterModes::Linear)
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{
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frac -= one / 2;
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}
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uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8);
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uint32_t destalpha = args.DestAlpha() >> (FRACBITS - 8);
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uint32_t srccolor = args.SrcColorBgra();
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uint32_t color = LightBgra::shade_pal_index_simple(args.SolidColor(), light);
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for (int index = 0; index < count; index++)
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{
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BgraColor bgcolor;
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if (BlendT::Mode != (int)SpriteBlendModes::Opaque && BlendT::Mode != (int)SpriteBlendModes::Copy)
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{
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bgcolor = *dest;
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}
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else
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{
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bgcolor = 0;
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}
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uint32_t ifgcolor = Sample<FilterModeT>(frac, source, source2, translation, textureheight, one, texturefracx, color, srccolor);
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uint32_t ifgshade = SampleShade(frac, source, colormap);
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BgraColor fgcolor = Shade<ShadeModeT>(ifgcolor, mlight, desaturate, inv_desaturate, shade_fade, shade_light, lightcontrib);
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BgraColor outcolor = Blend(fgcolor, bgcolor, ifgcolor, ifgshade, srcalpha, destalpha);
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*dest = outcolor;
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dest += pitch;
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frac += fracstep;
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}
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}
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template<typename FilterModeT>
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FORCEINLINE BgraColor Sample(uint32_t frac, const uint32_t *source, const uint32_t *source2, const uint32_t *translation, int textureheight, uint32_t one, uint32_t texturefracx, uint32_t color, uint32_t srccolor)
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{
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using namespace DrawSprite32TModes;
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if (SamplerT::Mode == (int)SpriteSamplers::Shaded)
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{
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return color;
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}
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else if (SamplerT::Mode == (int)SpriteSamplers::Translated)
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{
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const uint8_t *sourcepal = (const uint8_t *)source;
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return translation[sourcepal[frac >> FRACBITS]];
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}
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else if (SamplerT::Mode == (int)SpriteSamplers::Fill)
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{
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return srccolor;
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}
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else if (FilterModeT::Mode == (int)FilterModes::Nearest)
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{
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int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS;
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return source[sample_index];
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}
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else
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{
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// Clamp to edge
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unsigned int frac_y0 = (clamp<unsigned int>(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
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unsigned int frac_y1 = (clamp<unsigned int>(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight;
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unsigned int y0 = frac_y0 >> FRACBITS;
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unsigned int y1 = frac_y1 >> FRACBITS;
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unsigned int p00 = source[y0];
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unsigned int p01 = source[y1];
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unsigned int p10 = source2[y0];
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unsigned int p11 = source2[y1];
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unsigned int inv_b = texturefracx;
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unsigned int inv_a = (frac_y1 >> (FRACBITS - 4)) & 15;
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unsigned int a = 16 - inv_a;
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unsigned int b = 16 - inv_b;
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BgraColor result;
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result.r = (RPART(p00) * (a * b) + RPART(p01) * (inv_a * b) + RPART(p10) * (a * inv_b) + RPART(p11) * (inv_a * inv_b) + 127) >> 8;
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result.g = (GPART(p00) * (a * b) + GPART(p01) * (inv_a * b) + GPART(p10) * (a * inv_b) + GPART(p11) * (inv_a * inv_b) + 127) >> 8;
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result.b = (BPART(p00) * (a * b) + BPART(p01) * (inv_a * b) + BPART(p10) * (a * inv_b) + BPART(p11) * (inv_a * inv_b) + 127) >> 8;
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result.a = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8;
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return result;
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}
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}
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FORCEINLINE uint32_t SampleShade(uint32_t frac, const uint32_t *source, const uint8_t *colormap)
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{
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using namespace DrawSprite32TModes;
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if (SamplerT::Mode == (int)SpriteSamplers::Shaded)
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{
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const uint8_t *sourcepal = (const uint8_t *)source;
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unsigned int sampleshadeout = colormap[sourcepal[frac >> FRACBITS]];
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return clamp<unsigned int>(sampleshadeout, 0, 64) * 4;
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}
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else
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{
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return 0;
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}
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}
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template<typename ShadeModeT>
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FORCEINLINE BgraColor Shade(BgraColor fgcolor, BgraColor mlight, uint32_t desaturate, uint32_t inv_desaturate, BgraColor shade_fade, BgraColor shade_light, BgraColor lightcontrib)
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{
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using namespace DrawSprite32TModes;
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if (BlendT::Mode == (int)SpriteBlendModes::Copy || BlendT::Mode == (int)SpriteBlendModes::Shaded)
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return fgcolor;
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if (ShadeModeT::Mode == (int)ShadeMode::Simple)
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{
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fgcolor.r = (fgcolor.r * mlight.r) >> 8;
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fgcolor.g = (fgcolor.g * mlight.g) >> 8;
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fgcolor.b = (fgcolor.b * mlight.b) >> 8;
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return fgcolor;
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}
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else
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{
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BgraColor lit_dynlight = ((fgcolor.r * lightcontrib.r) >> 8);
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uint32_t intensity = ((fgcolor.r * 77 + fgcolor.g * 143 + fgcolor.b * 37) >> 8) * desaturate;
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fgcolor.r = (((shade_fade.r + ((fgcolor.r * inv_desaturate + intensity) >> 8) * mlight.r) >> 8) * shade_light.r) >> 8;
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fgcolor.g = (((shade_fade.g + ((fgcolor.g * inv_desaturate + intensity) >> 8) * mlight.g) >> 8) * shade_light.g) >> 8;
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fgcolor.b = (((shade_fade.b + ((fgcolor.b * inv_desaturate + intensity) >> 8) * mlight.b) >> 8) * shade_light.b) >> 8;
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fgcolor.r = MIN<uint32_t>(fgcolor.r + lit_dynlight.r, 255);
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fgcolor.g = MIN<uint32_t>(fgcolor.g + lit_dynlight.g, 255);
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fgcolor.b = MIN<uint32_t>(fgcolor.b + lit_dynlight.b, 255);
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return fgcolor;
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}
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}
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FORCEINLINE BgraColor Blend(BgraColor fgcolor, BgraColor bgcolor, uint32_t ifgcolor, uint32_t ifgshade, uint32_t srcalpha, uint32_t destalpha)
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{
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using namespace DrawSprite32TModes;
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if (BlendT::Mode == (int)SpriteBlendModes::Opaque)
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{
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return fgcolor;
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}
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else if (BlendT::Mode == (int)SpriteBlendModes::Shaded)
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{
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uint32_t alpha = ifgshade;
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uint32_t inv_alpha = 256 - alpha;
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BgraColor outcolor;
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outcolor.r = (fgcolor.r * alpha + bgcolor.r * inv_alpha) >> 8;
|
||||||
|
outcolor.g = (fgcolor.g * alpha + bgcolor.g * inv_alpha) >> 8;
|
||||||
|
outcolor.b = (fgcolor.b * alpha + bgcolor.b * inv_alpha) >> 8;
|
||||||
|
outcolor.a = 255;
|
||||||
|
return outcolor;
|
||||||
|
}
|
||||||
|
else if (BlendT::Mode == (int)SpriteBlendModes::AddClampShaded)
|
||||||
|
{
|
||||||
|
uint32_t alpha = ifgshade;
|
||||||
|
BgraColor outcolor;
|
||||||
|
outcolor.r = ((fgcolor.r * alpha) >> 8) + bgcolor.r;
|
||||||
|
outcolor.g = ((fgcolor.g * alpha) >> 8) + bgcolor.g;
|
||||||
|
outcolor.b = ((fgcolor.b * alpha) >> 8) + bgcolor.b;
|
||||||
|
outcolor.a = 255;
|
||||||
|
return outcolor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
uint32_t alpha = APART(ifgcolor);
|
||||||
|
alpha += alpha >> 7; // 255->256
|
||||||
|
uint32_t inv_alpha = 256 - alpha;
|
||||||
|
|
||||||
|
uint32_t bgalpha = (destalpha * alpha + (inv_alpha << 8) + 128) >> 8;
|
||||||
|
uint32_t fgalpha = (srcalpha * alpha + 128) >> 8;
|
||||||
|
|
||||||
|
fgcolor.r *= fgalpha;
|
||||||
|
fgcolor.g *= fgalpha;
|
||||||
|
fgcolor.b *= fgalpha;
|
||||||
|
bgcolor.r *= bgalpha;
|
||||||
|
bgcolor.g *= bgalpha;
|
||||||
|
bgcolor.b *= bgalpha;
|
||||||
|
|
||||||
|
BgraColor outcolor;
|
||||||
|
if (BlendT::Mode == (int)SpriteBlendModes::AddClamp)
|
||||||
|
{
|
||||||
|
outcolor.r = MIN<uint32_t>((fgcolor.r + bgcolor.r) >> 8, 255);
|
||||||
|
outcolor.g = MIN<uint32_t>((fgcolor.g + bgcolor.g) >> 8, 255);
|
||||||
|
outcolor.b = MIN<uint32_t>((fgcolor.b + bgcolor.b) >> 8, 255);
|
||||||
|
}
|
||||||
|
else if (BlendT::Mode == (int)SpriteBlendModes::SubClamp)
|
||||||
|
{
|
||||||
|
outcolor.r = MAX(int32_t(fgcolor.r - bgcolor.r) >> 8, 0);
|
||||||
|
outcolor.g = MAX(int32_t(fgcolor.g - bgcolor.g) >> 8, 0);
|
||||||
|
outcolor.b = MAX(int32_t(fgcolor.b - bgcolor.b) >> 8, 0);
|
||||||
|
}
|
||||||
|
else if (BlendT::Mode == (int)SpriteBlendModes::RevSubClamp)
|
||||||
|
{
|
||||||
|
outcolor.r = MAX(int32_t(bgcolor.r - fgcolor.r) >> 8, 0);
|
||||||
|
outcolor.g = MAX(int32_t(bgcolor.g - fgcolor.g) >> 8, 0);
|
||||||
|
outcolor.b = MAX(int32_t(bgcolor.b - fgcolor.b) >> 8, 0);
|
||||||
|
}
|
||||||
|
outcolor.a = 255;
|
||||||
|
return outcolor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
FString DebugInfo() override { return "DrawSprite32T"; }
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::CopySprite, DrawSprite32TModes::TextureSampler> DrawSpriteCopy32Command;
|
||||||
|
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::OpaqueSprite, DrawSprite32TModes::TextureSampler> DrawSprite32Command;
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::AddClampSprite, DrawSprite32TModes::TextureSampler> DrawSpriteAddClamp32Command;
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::SubClampSprite, DrawSprite32TModes::TextureSampler> DrawSpriteSubClamp32Command;
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::RevSubClampSprite, DrawSprite32TModes::TextureSampler> DrawSpriteRevSubClamp32Command;
|
||||||
|
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::OpaqueSprite, DrawSprite32TModes::FillSampler> FillSprite32Command;
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::AddClampSprite, DrawSprite32TModes::FillSampler> FillSpriteAddClamp32Command;
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::SubClampSprite, DrawSprite32TModes::FillSampler> FillSpriteSubClamp32Command;
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::RevSubClampSprite, DrawSprite32TModes::FillSampler> FillSpriteRevSubClamp32Command;
|
||||||
|
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::ShadedSprite, DrawSprite32TModes::ShadedSampler> DrawSpriteShaded32Command;
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::AddClampShadedSprite, DrawSprite32TModes::ShadedSampler> DrawSpriteAddClampShaded32Command;
|
||||||
|
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::OpaqueSprite, DrawSprite32TModes::TranslatedSampler> DrawSpriteTranslated32Command;
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::AddClampSprite, DrawSprite32TModes::TranslatedSampler> DrawSpriteTranslatedAddClamp32Command;
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::SubClampSprite, DrawSprite32TModes::TranslatedSampler> DrawSpriteTranslatedSubClamp32Command;
|
||||||
|
typedef DrawSprite32T<DrawSprite32TModes::RevSubClampSprite, DrawSprite32TModes::TranslatedSampler> DrawSpriteTranslatedRevSubClamp32Command;
|
||||||
|
}
|
|
@ -355,7 +355,7 @@ namespace swrenderer
|
||||||
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
|
fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8);
|
||||||
|
|
||||||
fgcolor = _mm_add_epi16(fgcolor, lit_dynlight);
|
fgcolor = _mm_add_epi16(fgcolor, lit_dynlight);
|
||||||
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(256));
|
fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(255));
|
||||||
return fgcolor;
|
return fgcolor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -89,7 +89,7 @@ namespace swrenderer
|
||||||
|
|
||||||
// Shade constants
|
// Shade constants
|
||||||
uint32_t light = 256 - (args.Light() >> (FRACBITS - 8));
|
uint32_t light = 256 - (args.Light() >> (FRACBITS - 8));
|
||||||
uint32_t inv_light = 256;
|
uint32_t inv_light = 256 - light;
|
||||||
|
|
||||||
int inv_desaturate;
|
int inv_desaturate;
|
||||||
BgraColor shade_fade, shade_light;
|
BgraColor shade_fade, shade_light;
|
||||||
|
|
Loading…
Reference in a new issue